In a new update, Schafer has acknowledged that Kickstarter success Double Fine Adventure is “not a cute, quick little game any more” and the team will consequently be “taking a little more time” in its production.
Since their humble beginnings as text-based narratives, adventure games have come a long way. Over the years, they have evolved and transformed into immersive and visually stunning experiences. Text-based adventure games, or interactive fiction, emerged in the late 1970s and early 1980s. These games relied solely on text descriptions to guide players through a story, allowing them to make choices that would affect the outcome. Computer text adventure games started with Scott Adam's Adventureland, but the most famous one is probably Zork: The Great Underground Empire by Infocom. The company created many other excellent titles, including Starcross and Planetfall, released in 1983.
It looks like a third entry isn't happening soon.
Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.
Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .
that's great news, adventure games are still made but non have the mix of fun-comedy-story that we loved with old Lucas Arts games made by these guys.
take your time and make it worth it.
And they've added a couple good rewards... Will a upgrade my pledge ? mmmhhh...
Excellent. No publisher inteferance and harsh deadlines.
Hope this works out really well for Double Fine.
That's excellent news. All of the people that helped make this possible deserve a thank you. I'm eager to see how this game will turn out. =D