AusGamers recently interviewed Capcom's Seth Killian on many things regarding Street Fighter X Tekken, including the recent announcement of the likes of Cole, Pac-Man and Megaman appearing as extra characters in the PS3 version of the game.
"Frankly most of the characters on the PlayStation side tend to be in a little more jokier camp," he told AusGamers. "So you’ve got Namco’s Pac-Man riding around on Mokujin which is a bit silly, obviously the version of Megaman is more than a bit silly -- that joke was funnier at a time when things were going a bit better for the Blue Bomber, so I wish that hadn’t come at a sort of a sensitive time, but still a fun character -- mascot versus mascot corporately."
The rest of the interview covers game balance, 3D vs 2d (fighting planes) and much more.
Or it's about to leave the storefront like another Capcom title.
With Street Fighter 6 now upon us, it's time to look back at some classic Street Fighter titles, beginning with Street Fighter X Tekken.
It was a cool gamble imo. In reality, everyone were waiting for Namco version, Tekken X Street Fighter.
What killed this game was their planned reliance on GaaS with the whole gem system. It made little sense and made the game extremely unbalanced. Not to mention the unbalance of most of the characters, especially on the Tekken side
Ahhh the game that Capcom had DLC on the disc on release yet you had to pay to unlock it
VGChartz's Daniel Parker: "Tekken and Street Fighter - two giants of the head-to-head fighting genre. A clashing of decades-old titans that was once thought to be a dream matchup that would never happen. It ignited a flame of excitement that quickly fizzled out and became a cautionary tale for game developers."