"The PS3 version didn't actually support mods at launch, and even now that they are patching in their campaign promises"
Rain: That is incorrect. The PS3 version of UT3 supports mods right out of the box. The Unreal Editor that ships with the PC version requires an update (which is hopefully coming very soon) to allow end-users be able to "cook" mods into the proper format required for the PS3. This functionality requires us to release some code provided by Sony and we're working through the licensing paperwork with them now. In the mean time we've picked a few cool UT3 mods off the internet, cooked them ourselves (with the same tools we expect to release to end-users shortly) and released them back to the internet in the proper format. We started with a single map but we're going to release a few more maps, a mutator and a new gametype later today. These are all user-created mods - all we're doing is converting them into the PS3 format. We're working on some cool stuff of our own to release down the road as well.
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2
Cannot wait to make my own mods.
Someone on GAF asked a good question: Can the mods be burned to CD and then copied over to the HD?
I admit I've never tried to transfer files via CD, as I have an 8GB flash drive, but now I'll have to give it a shot...
The question I have though is to where exactly do you copy the file(s)? My understanding is that UT3 scans the memory card or flash drive, not a directory on the HD.
An Okami mod.
...an N4G.com mod? ;-)
@polluted,
LOL!! I was thinking about that, but couldn't materialize those ideas in a couple of sentences like you did! Bubble for you!!
Ps3 mod support was shipped in game out of box...but to actaully make the mods and then convert them *why would one have to convert them I thought this was like supposed to be super duper easy to do i mean make mods then put them on ps3* an update is needed for the PC unreal editor.........yeah that means the game doesn't support Mods at launch you have to update stuff to get them to work and the update still hasn't been released....
Mark rein pretty much contradicted himself bigtime, The game doesn't support mods as of yet because of the unreal editor end, It doesn't matter what the source is it matters that mods aren't supported and aren't being released except by 1 guy whom got access to beta unreal editor.
And I find it funny that the exact reason epic says ps3 got the game first *mods* and the 360 did not is because of license/legal issues on the 360, and the content certification process....and whats keeping the unreal update from coming is.....Sony licnesing issues...lol