390°

Why Online Play Is Ruining Gaming

Nik Wood writes on why he thinks that the internet has had a negative effect on gaming.

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gamerscorner.co.uk
Nitrox4467d ago

"Games are released with terrible bugs that are eventually sorted out by updates, that require… an internet connection."
^^^
Only valid point in the whole article, the relatively few other arguments he gives just make him sound whiny.

I personally play very little online with the exception of a little BF or COD here and there. I used to do the mmo thing too for awhile until I wised up and got sick of the amount of time and money you have to sink into them.

But my point is, even though I'm not much of an online gamer myself I've never felt that online gaming was (in any significant way) harming the industry, let alone any the games that I like. Not sure how this guy gets that impression...

Legionaire20054467d ago

Now there is free to play MMO games that don't require a monthly fee, that why I am glad I didn't buy DC Universe when it first came out. Premium MMO games like Guild Wars 1 and 2 you don't have to pay a monthly fee and the DLC is optional like a require game for example. Ya I agree this dude is a whinner lol !!! He fail to realize that Nintendo is more of a gaming system than 360 or PS3, cause they don't rely too much on multi media content, making their consoles cheaper.

coryok4467d ago

your console wouldnt be any cheaper if they didnt put multimedia features into it. these features are cheap and easy to make and give the console a lot more functionality

the only price you have to pay for multimedia is through a subscription based models (such as live, everyone paying for live is paying like a 700% markup of what it should actually cost in engineering terms), if sony or microsoft didnt put these in, they would save money, not you (on the hardware).

nintendo doesnt have many multimedia features in their console right now because of their rigid hardware design, which i assure you, will be changed with their next console

MaxXAttaxX4466d ago

But IMO all the best games I've played have been single-player experiences.

hellvaguy4466d ago

Nintys "superior gaming free platform" has horrible online play, crappy fps controller, and subpar graphics. You get what u pay for.

Free MMO's are not even close to as good as paid ones. Garbage is free, Subway is not. Im paying to eat at Subway. You can have the free stuff.

Legionaire20054466d ago

I'm getting so much disagree because people take the Nintendo thing I said out of context!!! I'm saying Nintendo Wii is more of a game console cause rely on multi media. That it is cheaper than any console and it, it not HD.

+ Show (1) more replyLast reply 4466d ago
Nitrowolf24467d ago

""Games are released with terrible bugs that are eventually sorted out by updates, that require… an internet connection."

I'm sorry but isn't that to be expected? I mean it's not like games on PS2 were perfect even when playing online. I'm glad we have patches to fix issues that were never fixable before.

also while I know there are people without broadband connection, it just seems like a stupid point really. It's starting to become a standard feature in today's world. Businesses are beginning to eliminate the need for papers and job applications can now be filled online.

Nearly all games available today can all be played offline. PC is a different story because for most cases if you have a PC then you probably have internet connection. But almost all games I have on PS3 can be played offline, all but Warhawk, MAG, and DC Universe (from the ones I own)

ACEMANWISE4467d ago

@Nitrowolf2

"I'm sorry but isn't that to be expected? I mean it's not like games on PS2 were perfect even when playing online. I'm glad we have patches to fix issues that were never fixable before."

I've played video games since the 1980's and it has never been as it has gotten today. Sure you've gotten games with bugs here and there but they had to make sure it worked or it could mean huge losses in recalls of a title. Just look at Beyond Good and Evil on PS2. One known glitch and they dropped the price to 9.99 within months of release.

Nitrowolf24467d ago (Edited 4467d ago )

You have to remember though that games back in the 80's -90's weren't full of 3D models and all worked on a 2D plane. There were occasional glitches even on those games, but the shift from 2D to 3D models, of course more glitches should have been expected.

Good and Evil didn't have Online.

If you have an issue with online play then at least use a game that is actually online play.
the HD remaster is different and I really don't think leader boards should qualify as something that anyone needs, even if they have online.

seems to me that your issue isn't with online play, but just the whole concept of how there are more bugs and issues with today games then there were with games from the 80's to late 90's

Legionaire20054467d ago

Yeah like Star Wars Knight of the Old Republic 2 for the original Xbox and PC. That game was too buggy!!! and they never patched it?

jony_dols4466d ago

The more graphically advanced games become, the harder it is to iron out all the kinks. The major studios and publishers have massive teams of play testers, but unfortunately even then, some slip through the cracks.

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FunkMacNasty4466d ago

I don't think online gaming is ruining the industry in the same way that the author does. I think that the overwhelming popularity of online console gaming in the past 5-7 years has led devs and publishers to skirt what once was the pinnacle of gaming: The single player story portion. Think back to the last generation of gaming (ps2/original Xbox era). Most games that released sold themselves on fun gameplay, and above all else an interesting story/characters.. Some games had online MP, but nothing really substaintial because online play didn't really get off the ground and become popular (on consoles anyway) until this gaming generation.

I'm not saying that there aren't still great games with awesome single player campaigns this generation, but the further we move into this generation the more the focus becomes on the Multiplayer online portion of a game, and we've all seen many games suffer from this online-focused formula. Recent examples i can think of where the campaign could've told a great story, but was instead left in the box as a short, rough sketch while we got a shiny polished multiplayer game instead: Homefront, Crysis 2, Battlefield 3, MW2, MW3, Black Ops...

Armyless4466d ago

I would love to see a Vita version of Realm of the Mad God.

Kahvipannu4466d ago

Quote: Nitrox
""Games are released with terrible bugs that are eventually sorted out by updates, that require… an internet connection."
^^^
Only valid point in the whole article"

Not really, it just seems how people have forgot that back in days games got relesed broken too, but there was no way to fix the problems. Also games were a lot smaller and simpler by theyr structure so there was far less things to bug.

I never understand this statement, for example Skyrim, yes it had some weird bugs (and still has) on launch, but who really expected it to be flawles? The game is freaking enormous, you really can't compare it to f.ex. games back in "off-line" era's PS1 and 2 titles, which as I stated had bugs too. Ofcourse there is games that are really broken at launch *cough, COD, cough*, but that isn't becouse of the possibility of patching up it later, reasons are usually elsewhere.

From "news article":
"In the end, online gaming will alienate the people who can’t afford broadband, people who prefer to physically own something as opposed to digitally, and people who don’t want to suffer verbal abuse."

This sounds more like personal problem, not the cause of online-gaming. All I hear is *whine whine and whine* in more polite manner. Maybe he should play other games? Play local mp with friends, or games that have friendly community? It's not hard to use common sense here.

You can't afford broadband? Well then you obviously don't play online, lol. Play offline-games, or do something that you can afford if gamong is too expensive hobby for you... I don't get this..

You want physical copy? Well propably you can have one if you want, it's just present time that it's more practical to sell games online as digital copies, and most indy/small studios can't really reach the consumers/or take the costs with physical copies these days.

All personal rant I don't like this so it has to be bad with no context. So I would say he had no valid points, internet is one of the best things that have happened to gaming, for consoles it is rather limited and new thing still, but example for PC the possibilities are endles... Tought DRM stuff and such are ****, that I agree, but for those we can thank pirates, nuff sayed.

Who aproves this stuff here?

Nitrox4466d ago

I don't expect games to be flawless upon release, but take a look at how common it is for a game to have a patch available day 1.

This is proof that Devs are taking advantage of this gen's online connectivity and patching as a way to publish a game that is unfinished, and use the extra time before the street date to fix a few last minute details that they already knew needed to be ironed out.

This can be a problem for people without their system hooked up to the net because in every sense, they are getting an unfinished game out of the package.

hellvaguy4466d ago

Obviously games are far more complex than in past years (not sure how thats not obvious to anyone without a lobodomy), but additionally devs keep pushing graphic boundaries with very outdated tech in consoles. Theres going to be a consequence and something has to give in terms of more glitches and bugs until the next gen of hardware can provide some relief.

Kahvipannu4466d ago

Yes, there is day 1 or day two, or similar patches, and I think they are ok. Industry isn't the same again, the money and devlopment times are way longer/bigger than back in days, competition is bigger, and so on.

Every day of development, rather than having the game out costs enormous sums of money, and not always the devs can do much about it if publishers pressure to get the game out. It's not that black and white.

This I agree that it is problem to the people who don't have internet connection, but it's 2012. Come on, if you don't have one, it's personal problem, not a problem in the industry.

+ Show (2) more repliesLast reply 4466d ago
dedicatedtogamers4467d ago

Now, I'm mainly a single-player (or on-the-couch multiplayer) gamer, so keep that in mind...

Online gaming is the future. Sure, some things need to change. Some things need to grow and evolve. But think about Demon's/Dark Souls. Those games could be played completely solo, but you would still feel the influence of other players. Star Wars Old Republic is an MMO, yes, but it can also be played - more or less - solo and you can experience a halfway decent story. I anticipate Guild Wars 2 will also be much the same way.

The problem is World of Warcraft. Because it's such a success, everyone imitates it, but WoW is a 7-year-old game. It's ancient. The online game model needs to evolve beyond WoW instead of copying it.

ACEMANWISE4467d ago

Demon's Souls is an excellent way to seamlessly make a single player game multiplayer without changing the main function of the single player experience. It's exactly how they should have implemented online gaming but didn't. Suprisingly many people consider the online aspects archaic because they couldn't choose their friends to play with. They just didn't get that anonymity was key to the theme of the game.

Bimkoblerutso4466d ago

@dedicateddtogamers

THAT is very true. The whole aesthetic needs to change drastically. SWTOR was reasonably fun through my first level 50, but the story only did so much.

Sure, it's a passable story for an MMORPG, but given the strict, WoW-inspired structure of the modern day MMORPG, developers are never quite going to pave over the fact that players are operating in a very static world almost completely free of any player-related influence...unless things change.

ACEMANWISE4467d ago

Online gaming changes the reasons why we play a video game. It is for competitive reasons followed by the emerging cooperative mode. In either case online is social based. It creates an environment of immediate gratification using one's primitive emotions of dominance over another. I, for one, play online but prefer single player or co-op campaign mode that follows a storyline. It can cause impatience, which is a huge detriment to the single player mode.

Online will cause the destruction of ownership and the destruction of the meaning of a name. Games get chopped up, rehashed, and repackaged. My biggest hope for online this generation was that the consoles could do it better than the PC. Consoles were always a representation of stability over technology until they all went online.

I don't appreciate being mislead into thinking the games I purchased digitally are mine. No matter which way they slice it the terms and conditions say otherwise. Since when does the terms "buy", "own", or "ownership" NOT mean what the dictionary defines them as? Yet that is what is stated in PS3/360 terms. They are basically telling you that they have the right to mislead you by having a buy button. I could go on and on about the issues with online based gaming but I won't. I'd be here for quite awhile.

Blaine4467d ago (Edited 4467d ago )

I don't disagree with anything you said, but I just want to play devil's advocate a bit, in terms of digital distribution. I like it for its convenience and, while I'm not 100% familiar with the terms I agreed to upon purchasing them, you can't deny that they've proven fair so far.

I've purchased a lot of PS1 classics from the PSN store. I played them on PS3 first then, when I bought a PSP, I played them there too. If I bought a Vita, I could play them on that too. My point is, games on disc could not have been shared so easily across 3 platforms like that.

So short-term, it's great. Problem, yes, is long-term. If the PSN Store drops games I've bought, it's possible I may have lost those purchases. But no one knows what's going to happen long-term. It's entirely possible that DD proves to have more longevity than physical copies, making it both better in the short-term and long-term.

ACEMANWISE4467d ago (Edited 4467d ago )

They have proven fair, yes, but only because the gaming population is aware and vocal when they try to abuse it. They will persist in an attempt to break our will because they want to have their way.

The bottom line is this. If you can accept the conditions that everything you buy online will eventually be lost due to online control and you have no issues with it being a glorified rental service, then everything is fine.

The main issue I have with this is the fact they sell their online services as a form of ownership. They have purposely led the public to believe they own the stuff they "buy" and have gone through great lengths to make sure you need a servide to access your games. It wasn't until recently when Sony and Micro updated their terms to cover themselves, quite foolishly I may add, by stating in the terms that the words "buy", "own", and "ownership" do not mean what they state. Can't help but laugh at such a claim but that's what they are claiming. Yes I understand that we are given a "license" to use their software but it is actually worse than that because now there is another barrier standing between you and your games. Service. Now a service "sublicenses" a video game which really means you play because they are a service. Once the masses find out this is a rental service masked as a store the word will go around.

Note: I'm a game collector but I went on the PSN store looking at PS1 titles. Did you know they sold 20,000 digital copies of Final Fantasy VII at 9.99 each. That's 200,000 dollars for a game released two generations ago. Now I have the original physical copy in my hand as we speak. Do you think they want ownership if they can resell an old title then end the service while selling it all over again in the future? In their eyes I just cost them 9.99. Imagine if the PS3 ends their service like the original Xbox Live and then sells all your games again using a different service in the near future. Wouldn't you be pissed? Trust me they're going to do it. Why do you think they ended PS2 compatibility on the PS3? Answer? So they can sell it to you on PSN as a digital title or remake it in HD.

Blaine4466d ago

Well, that's all possible.

Since the Vita kept the same store as the PS3 and the PSP, I guess I took that as form of evidence that it would be a lasting digital platform. But you're right, Sony may change to a "new" store alongside the PS4. It's still possible, then, that game ownership will transfer from one store to the other, especially if the community is vocal about it like you said. But you're right, it's also very possible that I, and people who bought into DD, will just lose everything so the devs can sell it to us again.

I'm going to choose to be optimist about this, though! I have no crystal ball, so all I can do is hope.

DW744466d ago (Edited 4466d ago )

When Bioware decided to drop support for "legacy games", I was no longer able to even *install* Jade Empire, much less play it. There is a case of me completely losing a title because the "store"(Bioware online store) I *bought* it from decided to close up shop.

Digital distribution is a dubious venture. The only guarantee you own something is to 1)have the disc and console/pc in-hand, and 2) not be required to activate it online or have a constant online connection.

So, how many games do you "own" these days? If you are buying digitally, that number goes down all the time, whether you know it or not.

And let's not kid ourselves. The industry crashed before. It can do so again. Anything built by man can decay or die. Look at America. So if Sony or Valve gives up the ghost, how many games will you "own" both now, and in the future? I don't like where this shit is going. At all.

All of that was kinda off-topic, but in answer to the article's title: No, online-necessary gaming is ruining gaming.

DW744466d ago

And let me add one smaller statement yet:

A lot of older gamers talk about reasons why they will or might or have quit gaming. My reason that I may? Go ahead and release driveless consoles where games are all digital and watch me walk away for good. No company has the right to hold my shit hostage whenever they feel like it.

Blaine4466d ago

I won't give up just yet on the day they go full digital. But if the day does come where I lose the majority of my games because a digital store closed up, then yeah, I'll walk away from gaming.

But by then I'll probably be old enough that I hope I'll be doing something better with my life! :P (No offense intended to any older gamer. I just spend too much of my time gaming at the moment that it's making me not want to keep up this hobby for the rest of my life.)

+ Show (2) more repliesLast reply 4466d ago
ginsunuva4467d ago

MP games will sell more because you can't borrow friends' copies to play against them. You have to buy new ones. And most people can't wait for a price drop or buy it used because the community might die out, so they sell lots of copies right from launch.

ACEMANWISE4467d ago (Edited 4467d ago )

@Nitrowolf

"Good and Evil didn't have Online.
If you have an issue with online play then at least use a game that is actually online play."
"games back in the 80's -90's weren't full of 3D models and all worked on a 2D plane."

Good and Evil was a rare example of the need for online patches in an offline gaming world. Yet I can't name much else. So, I ask, is having online the solution to bugged games or is it the problem? In my experience, there are more bugged video games on release now that they have in the past

The PS1and PS2 were on a 3D plane and had no online systems in place. I can't name a video game on these systems (aside from G&E) that had noticeable bugs like we do today.

Note: Read some of my other posts here and you'll see I have many issues with online gaming.

Kahvipannu4466d ago

Old games had tons of bugs too, and back then they couldn't be fixed. Just look for example the old 3D GTA's, they are full of them. It's like people have forgotten how broken some games were back then, or maybe people whined less and didn't care as much, now if there is little irritating bug in game it's "omg I will never play this again"...

And you really can't compare games back then to games present time, it's like comparing bicycle to car, and by that I mean by the complexity of the current games (tecnically) and by the grand sizes of them, not to mention online game and more advanced hardware.

Ofcourse there is exceptions, like CoD, five games, all with same engine, almost same game, all more or less broken, but you can't blame internet for that, since obviously the reason is somewhere else.

Online for gaming is almost 100% positive thing, negative things f.ex. DRM's and other similar thing, and piratism... Not the ability to improve/complete the games later on.

And really, why won't people just wait a bit with some releases, like Skyrim. I still haven't bought it, since I knew it will have a lot to patch when it comes out (not becouse I would think the devs are just lazy or something mambo jambo like that, but bacouse I know the game is massive), and there is still coming a lot from the modding community. IT's just unrealistic to think games like this would come out flawles, and back in days a) the game would have been a lot more simpler to be sure of everything works for release b) the game would come, and stay somewhat broken.

I just don't get those arguments "patching" has ruined gaming, no they aren't. If your (not for you, generally saying) CoD is broken every year, blame the devs that have released it 5 times broken, and have not bothered to fix it.

Now I'm of to check if there is any new cool mods to download for FO:LasVegas^^

Show all comments (50)
290°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

Read Full Story >>
eurogamer.net
gold_drake1d 22h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing1d 18h ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake1d 18h ago

oh yeh it was 70 billion. that was my bad haha even worse.

JackBNimble21h ago

MS has educated financial advisers, they knew there was little chance to recoup the 70billion just to break even on the Activision deal let alone whatever other nonsense is going on in MS.
This whole thing was to corner the market for leverage.

thesoftware7301d 18h ago (Edited 1d 18h ago )

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman1d 18h ago

You actually still defending them? Sheesh.....

gold_drake1d 18h ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus231d 18h ago (Edited 1d 18h ago )

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows1d 17h ago

Has nothing to do with Sony. Stay on topic.

notachance1d 17h ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier1d 17h ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit1d 17h ago

Ayayayay with these xbox/MS excuses.

Reaper22_1d 12h ago

How dare you mention Sony! Everyone here knows when Sony closes a studio and lay off workers it was the right thing to do. Even when they bought Gaikai and fired almost everyone it was the right thing to do.

Gamers can be such hypocrites sometimes.

andy851d 11h ago

Is it? That's revenue not profit. Completely different.

fr0sty1d 2h ago

The earnings call only showcased how dire the situation is... Even with ABK and Bethesda, they still couldn't make enough to keep investors happy, gamepass subs are stagnant, and hardware sales are tanking.

+ Show (7) more repliesLast reply 1d 2h ago
thesoftware7301d 15h ago (Edited 1d 15h ago )

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake1d 15h ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow1d 15h ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

Chevalier1d 6h ago

Again at which point did Playstation have a $3 trillion company shift the market with a giant purchase?

"But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue."

Lol. No they didn't. Increased revenue was ONLY due to adding Activision Blizzard revenue in. Growth was only 1 percent. It's idiots like you that have no idea what they're talking about is why Xbox isn't better than it is. You guys just make excuses continually.

If Xbox got so much profit then why did they stop announcing hardware numbers? Why did they stop announcing Gamepass numbers? Oh right because they're NOT profitable. Their sales in every category has dropped off the face of the planet. It's why Spencer will be closing more studios and canceling upcoming projects too.

The Wood22h ago

How can they be profitable when they're not selling enough hardware, software or subs. You need take a seat on this one my friend unless you can prove you angles

jwillj2k421h ago

Sony didnt shut down the studios you mentioned after they made last of us or ratchet and clank or destiny. Cutting jobs is not equal to closing studios. Sony cuts are a candle in the sun of Microsoft’s closures.

+ Show (2) more repliesLast reply 21h ago
WelkinCole1d 10h ago

I am pretty sure MS knew this would happen and this was part of their plan. I mean if anyone with half a brain can see this happening I am pretty sure a multi billion company like MS knew this would happen

The whole strategy in buying Beth and Acti/Blizzard is for

1. Buy established games they can have under xbox because they have done a horrible job in building their portfolio internally for the past 15 years

2. Following from 1, try and boost xbox competitivenss against a dominat PS which MS after 3 tries still can't crack

3. Follolwing from 2, try and weaken Playstation dominance by taking out these massive multiplats from the PS

4. Following from 3, try and profit off from the PS domiance with selected games they will still have on the PS to make money like COD

5. Obviously get the IP's by buying them instead of creating them which again as I mentioned in number 1 they have been woeful in doing

None of these had anyting to do with keeping all the devs they accuried. MS has always been very shitty to Devs under them. Look at what happned to Bungie for example.

I believe MS in court truely mean it when they said they had to do something because PS was just too dominant. This was their last roll of the dice.

And from the looks of things. It has not panned out as MS had hoped. PS5 is still as dominant as ever and xbox is still behind. Worse still their MP's they got is not irreplaceable as they thought. Starfield? lol!. There have not been any major shift in momentum in this console war in their favor so now its time to start cutting their loses and it starts with the most expensive cost for any company. People.

Michiel19891d 8h ago

for a comparison, sony laid of a bigger % of it's staff this year than ms, it's what companies sadly do nowadays. If you think with GP and Bethesda + acti aquisition they were looking for quick cash, you couldn't be more wrong. It hasn't even been a year, "they thought they'd make it bk no problem, and that didnt happen." shows you have 0 understanding of how a business operates.

thesoftware73019h ago

@ Michiel1989

Exactly this!

I'm reading these comments, and it's mesmerizing how off-base most of them are.

I posted a few comments above, and their rebuttals have nothing to do with the points that I presented; when they start doing that, I just ignore them because, at that point, they're debating all over the place.

Profchaos1d 1h ago

30 more like 70 to 80 plus 7 for Bethesda

Tzuno21h ago

meanwhile everything turned woke an inevitably went downward, i'd say it serves them well if they promote such kind of approach, mwuahahahahahhh!

+ Show (4) more repliesLast reply 19h ago
anast1d 18h ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor1d 18h ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows901d 18h ago (Edited 1d 18h ago )

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander19721d 17h ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody1d 17h ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

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Vader822d ago

No 7 days to die is criminal