230°

PS Vita RPG Contributes to PSP Deja-vu

The Playstation Vita launch line-up looks very nice and all, but GamePeople writer Chris Jarvis can't help but feel we've seen it all before. With this RPG action brawler taking the place of Untold Legends, the Vita's lineup of Lumines, Everybody's Golf, Wipeout and Ridge Racer looks like a carbon-copy of the PSP launch of nearly seven years ago.

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gamepeople.co.uk
svoulis4470d ago

Can i have the minute or so of my life back in which i read this garbage?

He list like 4 games....what about Uncharted, UMVC, Little Deviants, Blaze Blue, Modnation Racers, Fifa, Rayman Origins, and thats not including the other games I haven't mentioned. you generally know what happens when you ASSume right?...If not..you look like an ASS most of the time.

GraveLord4470d ago (Edited 4470d ago )

Bubbles up for you sir.

smashcrashbash4470d ago

Not to mention Sound Shapes, Dragon's Crown, Escape Plan, Mortal Kombat, Killzone, SmartAS, StarDust and Spyder?

svoulis4470d ago

Thats almost like saying the 3DS is primarily successful because of a price drop and remakes of N64 classics....oh wait..

50°

The 10 Best DLC Packs on Vita

VGChartz's Adam Cartwright: "In this article, I’m aiming to look at 10 of the best DLC packs on Vita – ones that offer a compelling additional experience for a reasonable price and so are well worth checking out. There were a whole load to sift through in writing this, so don’t be too disheartened if your favourite isn’t here, but do let me know in the comments what you think!"

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vgchartz.com
110°

How Developers Adapted to the End of Sony's Handheld Line

VGChartz's Adam Cartwright: "When Sony entered the world of handheld gaming in 2004, it provided a new opportunity for developers to chase a different market than had existed before. Over the next decade we saw multiple companies, from both western and eastern shores, shift their pipelines to focus on providing software for both the PlayStation Portable and its successor the PlayStation Vita. Despite the latter’s relatively weak hardware sales, there were still successes to be found on the console, which meant that it was easy to plan a future around being a Vita developer.

By 2014, though, it had become clear that Sony was no longer interested in pursuing the handheld market and this left a number of companies in difficulty – they’d either need to adapt to the shifting times, or face dying out altogether. In this article, I’m aiming to look at what happened to developers who made both the PSP and Vita their main focus, how they adapted to the demise of Sony handhelds, what future plans they made, and how well they’re doing in the current gaming market."

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vgchartz.com
Segata1743d ago

The moved to the Switch from Vita. Some of the exact same games or similar games from those developers. Loved the Vita and glad to see those devs still have a platform to release lesser budget fun games.

70°

Interview with Tetsuya Mizuguchi on Synesthesia, Tetris Effect, Rez, Lumines and more

Wccftech had the great pleasure of speaking with Tetsuya Mizuguchi at the recent Reboot event, discussing synesthesia, Tetris Effect, Rez, Lumines and more.

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wccftech.com
ccgr1826d ago

Still have to play Tetris Effect, looks awesome