Visual novels aren’t exactly mainstream. While they have gathered more steam in recent years, as with the Ace Attorney games, Hotel Dusk: Room 215 and Cing’s other titles, and 9 Hours, 9 Persons, 9 Doors, they’re still far from main stream. Otome games (also called reverse harems) in particular fall under a small niche. Yes, there are games that have come out here that let you play as a female and try to woo a guy like Persona 3 Portable, Avalon Code, Princess Debut, and Harvest Moon games featuring a female protagonist. But pure visual novels that let you pursue men making it outside of Japan are a rare sight compared to the reverse, and they’re mostly confined to the PC, with Yo-Jin-Bo being one of the more prominent ones. In that light, Aksys’s decision to bring over a game that not only is on a system that’s on its way out the door, but also one with a very narrow appeal. The fine folks at Aksys aren’t exactly averse to risk; they’ve brought over 999 along with Fate/Extra, titles that are heavy on text and light on main stream appeal. Let’s see if the gamble was worth it in this case.
A console classic.
I did a IPS screen mod on a PSP i bought recently (broken screen Series 1000). PSP was £30 and the Screen was £20.
Loving it again! Really enjoying MGAcid2 and Valkyria Chronicles.
Highly recommend picking one up for cheap (1000 model) and doing the mod yourself.
Always remember a store near me getting a Japanese import several months before the UK release. And then getting one for Xmas with GTA LCS. Mad to think that was nearly 20 years ago
This was probably my favorite portable since the Gameboy color (and now SteamDeck). Was my childhood.
The ins and outs you need to know about aim assist containing different techniques and tools that make up the assist and it's role in your gameplay
I wish PC games allowed aim assist when you use a controller, it’s not easy to compete against keyboard and mouse without it. Keyboard and mouse would still be superior but it would go a long ways toward leveling the playing field.
I hate it, ruins my finesse. As soon as i boot up a shooter i go to settings and turn it off if possible.
Always turned off. Feels like I'm only half playing the game with that crap.
Why is this written like an expose on something that is just being implemented, when it has in fact been around for the better part of 2 decades?
I for one have been following this Aim Assist Controversy for multiple generations, here are some of the worst and least offensive:
Call Of Duty and Halo seemed to be the 1st pioneers of Aim assist with COD3 and Halo2, effectively being a 'sticky aim' where your cross-hair would stick momentarily to a target rendering more accurate shooting.
The latest installment of Halo on XboxOne have seen some of the worst and most n00bish Aim Assist ever to be invented, on top of the persistent sticky aim, they added 'bullet magnetism', which would genuinely see bullets swerve towards their intended target.
Surprisingly, there has only been a handful of PS title that don't offer sticky aim at all (Killzone being one of them)
Personally Aim Assist was born from last generation for the need for casual gamers to become more competitive, i blame the Xbox360 and Call of Duty mainly. I really don't think it's necessary in this day in age as casual gamers are far less inept and more competitive generally.
I just wish EA/Dice shared the same opinion.
I didn't get why they didn't disable Aim Assist for Hardcore Mode??!! strange to say the least.
There is a name people caught up in the otome game craze should know: Otomate. This is the branch of Idea Factory that devotes itself to making games for women. These tend to be visual novels with dating sim elements, though Library Cross is a mobile RPG and I Will Protect You was an Otomate Forte Metroidvania. Lots of Otomate games have been released in English for people to enjoy! Depending on the system you own, you could have at least one title to try.