The widespread adoption of real-time strategy games by console players has been limited almost entirely by the notion that, at least for this genre, a controller is inferior to the traditional mouse and keyboard. The first question that pops to mind when another RTS is announced for the console is invariably one of how it can be made to work with a standard controller. Indeed, when it was revealed that the acclaimed Supreme Commander would be making the move from PC to Xbox 360 in early 2008, that topic is the focus of the set of questions IGN took to Aspyr and Gas Powered Games. Marc Scattergood, Producer, Gas Powered Games, was kind enough to field them.
Tidbits from the interview:
- They have integrated much of the more mature code base and enhancements that went into Forged Alliance. But this is the original Supreme Commander.
- The only thing they have taken out of this version are the largest multiplayer maps.
- The gameplay is faster, but otherwise unchanged.
- The 360 will include nine total new units, three [of] which are completely exclusive to this version.
- The 360 release will support four players in multiplayer game.
- Visually it is on par with the PC version.
- There will be a downloadable demo.
From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."
VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.
However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."
those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...
The Steam Summer Sale is upon us! Stock up on some great strategy games!
"gameplay is faster"!? The game was already to fast based on it's scale and on 360 (console) things usually get slower.
I couldn't run SC on my own system but really liked the game. Hopefully the 360 version turns out as great or even better considering the updates they are implimenting.
i really wasnt impressed with the SC pc demo, the interface seemed somewhat clunky. But my laptop wasnt really up to the task so i suppose its to be expected that it wasnt perfect. I'll definately try the 360 demo, if only to see how the game translates (i was quite impressed with BFME2 and C&C3, but they were both EA....)
World in Conflict looked better than this, and that's a game I could run on medium settings on my 4 year old Dell Dimension E521.
Also, I don't see how the Supreme commander series could get any faster than it already was. If it's too fast, it just won't be fun to play.
seems very downgraded, just look at the second screen in the background, the mountains are awful.
this game is a beast to run I think you need a quad or something.