20°

The Digital Curriculum: Teaching Through Gaming

Elder-Geek.com had a chance to talk to Lyn Lord, an acclaimed high school history teacher at Kimball Union Academy in New Hampshire, who uses the video game Sid Meier’s Civilization as part of her teaching curriculum. Lyn started with Sid Meier’s Civilization III almost 10 years ago. Most recently, Lyn expanded her curriculum to Sid Meier’s Civilization World on Facebook.

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elder-geek.com
70°

Soren Johnson says Civ 3's bargaining table was a 'big mistake'

From PC Gamer: "Game designer Soren Johnson is sorry. In his 20s, he was responsible for load-bearing features in two of the most influential strategy games of all time: Civilization 3 and Civilization 4. They're widely regarded as all-time greats, but at a GDC 2022 talk on Wednesday, Johnson playfully scrutinized the decisions he made back then, and declared one frequently-duplicated Civilization 3 feature to be irredeemably bad.

Civ 3's bargaining table was a "big mistake," said Johnson.

The bargaining allows players to request gold, commodities, or new diplomatic relationships from other civilizations (or demand them, or offer them freely) by proposing a deal and seeing if the other leader will accept it: horses for ivory, peace for gold, and so on. It's how you make trades and 'do diplomacy' in Civilization games."

90°

Civilization III Complete Free for 48 Hours

PC Aficionado: "Humble Bundle is giving away Civilization III Complete for 48 hours. Despite the age of the game, it’s still one of the best Civilization games out there. The giveaway runs from today until Saturday, October 21 at 10am PST. You can head over to the Humble Store to claim your copy now."

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pcaficionado.com
130°

History of Video Games: A War Reignited (2001-2002)

VGChartz's Taneli Palola: "2001 began with some sad news. On January 31st Sega announced that it would be discontinuing the Dreamcast on March 31st and in the process would withdraw from the console manufacturing business for good. This would bring an end to Sega's 18 years in the console business, beginning in 1983 with the SG-1000 and now coming to an end with the Dreamcast. At its peak Sega was on equal ground with Nintendo when that company was at the top of the industry; something no other firm had been able to do until Sony with the PlayStation."

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vgchartz.com