180°

Death in games is "a bit sh*t"

Player death in games is “a bit shit” according to Size Five boss Dan Marshall, who cites the likes of Uncharted 3 among the main offenders – but praises titles such as Super Meat Boy for their treatment of the trope.

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beefjack.com
Captain Qwark 94470d ago

dark/demon souls handles death the single best way i have ever experienced.

imo, you should be punished for dying. without any sort of punishment or consequence for dying then i simply just dont care if i do. by creating a challenge and punishing the player everytime it fails it forces them to try to get better, improve their skill and overcome the obstacle.

rpgs are the prime example becuase their punishment can be in the form of xp. you die, you lose xp and restart at the last save/checkpoint. its that simple. and if that was the case you better believe i would use every tactic/option to survive instead of hoarding all my items and not really caring if i have to repeat two minutes.

other games you could lose any special weapons you were carrying, make them restart much farther back, etc..

either way, what im getting at.....games are way to soft these days. they need to be more punishing and difficult. beating a game when i was young was an accomplishment, hell it was bragging rights. these days it just boils down to who had the most free time becuase fewer and fewer games are challenging.

QuodEratDemonstrandm4470d ago

Exactly. Since every other hobby worth mentioning is more a foray into the land of frustration and stress, why should video games be any different?
We don't play video games to relax after a long day at work/school, we play video games to be PUNISHED. So PUNISH us you wimpy ass developers. Make death inevitable and then take away all of our stuff for getting killed. Frustrate us; we enjoy it. We're not totally relaxed and enjoying ourselves unless we're sick with frustration and ready to throw our $500 game console OUT THE $&%#ING WINDOW!!1!!one!! Long live suffering!!

Now let's see how many people agree because they think I'm serious.

RedDead4470d ago

I doubt anyone will think you're serious. Just mocking any semblance of difficulty in gaming is why I disagree. I wouldn't play games if they weren't a challenge, they would be boring.

Captain Qwark 94470d ago (Edited 4470d ago )

thats why there is separate difficulties dude, easy: have it your way, simple, relaxing, not even remotely challenging.

then for those of us interested in being challenged, make the enemies harder, levels more difficult, force me to use consumable items, different weapons, combos, strategies, insane bosses, and lastly a punishment for death.

a good example is ratchet and clank, one of my fav series ( clearly look at my name ). excellent games but they tend to get boring becuase the difficulty is stupidly easy. you have so many weapons but you dont need to use most of them becuase none of the enemies require you too. so it becomes walk from point a to b shooting with the same weapon, takes away all variety.

also when devs lock out harder modes until you beat it, stupid.

when i play games for fun and relaxing, im playing dance central, mario party, casual games. when i want to play games for just fun and entertainment, i play real games and i want those game to challenge me. i want it to be difficult, competitive, something to acheive. if i want to simply just relax, ill watch tv.

its all an opinion, no need to flip becuase you like a more casual experience man.

caseh4470d ago

If you asked most teenagers these days to have a go of a game like Bubble Bobble or Ghouls & Ghosts most would cry over the difficulty or go straight on the internet looking for cheats or tutorial videos.

For me growing up with tough games like that, being good on an arcade game meant your money lasted longer and you got a better sense of achievement when you blazed through a game on a single credit.

Like Captain Quark 9 said, difficulty isn't necessarily a bad thing. It forces you to look for alternative ways of playing, then you start to see the game from several different angles instead of plowing in head first, dying, continuing, dying, changing difficulty level, completed, sell on ebay...

Captain Qwark 94470d ago

@caseh

ohhhh the days of ghouls and ghost, battletoads, megaman, double dragon, ninja gaiden ( at least that remained hard ), cheatless contra, hell even the orignal mario....

oh the list goes on.....truthfully i could go for a little less punishing than most of those lol but nonetheless beating those meant something ( i still cant get past level 3 in battletoads though )

QuodEratDemonstrandm4470d ago

Addendum: I don't mind being challenged. It's frustration I can't stand.
I will play on Easy Difficulty the first time, to get a feel for the controls and take in the story. Then I keep notching up the difficulty until I find a place where I'm challenged, but not so much that I rage quit. Or I go back and try to get secondary or optional objectives.

The truth is I prefer tricky to outright hard. Tomb Raider and Portal are tricky. The bulk of the work is mental: figuring out the right way to reach the objective. As opposed to just mowing everybody down, though that can be fun, too.
Bottom line: I prefer challenges to my cleverness, not necessarily my reflexes.
Let me know which one Demon's Souls is. It looks good, but I haven't gotten round to it.

+ Show (2) more repliesLast reply 4470d ago
ATi_Elite4470d ago

Not in STALKER!

walk around the zone for hours and hours doing stuff, getting money, and finding unique weapons and artifacts.

Forget to save and die........BOOM!!! all your stuff is gone. Meaning you gotta go on another 2 day journey to get back to the underground lair and fight that Controller again and hope that the Zombie soldier you killed that had the modded AK-47 is down there again cause if not then you just missed out on a free high powered gun.

mttrackmaster384470d ago

That's not really an outcome of high difficulty. It sounds like STALKER just doesn't have autosave. What's so hard about that?

ATi_Elite4470d ago

1. Autosave is for the weak
2. Things in STalker are not always in the same place as many things just randomly appear cause of the rapid changes to the Zone.
3. The game world changes so you will not fight the same enemies on your journey through the zone plus your constantly using up your resources.
4. Doesn't Demon's Soul have autosave?
5. see number 1
6. Demon's Souls lacks resource management and doesn't require you to eat and sleep or have physics for the amount of weight your carrying like STALKER does.

7. Demon Souls wasn't hard but more like poor camera angles, clunky controls, and cheap attacks from enemies.

lorianguy4470d ago

Anyone played "One single life" on the iPhone app store? The name says it all. When you're dead, you're dead.

garos824470d ago

demon/dark souls does it the best. i think uncharted 3 suffers a bit by not punishing you too much for your deaths. i think it was more of a decision to draw in the casuals to the franchise and in all honesty i think it did work.

FinaLXiii4470d ago (Edited 4470d ago )

Demon Souls was a bit extreme cause replaying a whole level just because you died near the end of it isnt fun at all but agree with you about Uncharted 3.

garos824470d ago

i raged quite a bit on demon dark souls but i dont think it was unfair. and the best part of it all is when i eventually managed to figure out what the hell i was supposed to be doing, and the satisfaction i got from that was second to none in any videogame ive played in a long long time

mttrackmaster384470d ago

I love playing Demon's Souls.....until I die. Seriously, replaying a whole level isn't fun at all. They could have found a different penalty than that. Can't stand restarting those long ass levels over and over again.

MrDead4470d ago (Edited 4470d ago )

It works fine in Uncharted 3, the way Uncharted is scripted,paced and played having you start too far back after a death would spoil the experence and flow of the game. Uncharted's story is just as important as the gameplay and the quick restart ensures the story and action dosent get repetative or stale.

This guys problem is that he bundles games into one category and forgets what might improve one genre may damage another.

Relientk774470d ago

The one way dying sux in the Uncharted series is then u cant get the Survivor trophy. Once u get that trophy it doesnt really matter

300°

Games With Gold June 2022 Lineup Has Partially Leaked

Microsoft is a little slow this month when it comes to announcing the Games with Gold lineup for June 2022. This has led to the lineup leaking ahead of the announcement.

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novicegamerguides.com
Father__Merrin703d ago

Aven Colony (Xbox One/Xbox Series)
Super Meat Boy (Xbox 360)

RpgSama703d ago

This is just plain sad, they are basically charging you for online and that's it, I guess this goes hand in hand with the "tell me you only play AAA games without telling me you only play AAA games"

Both Gamepass and Gold games offerings have gone way downhill.

autobotdan703d ago

Super Meat Boy was a Games with Gold title back in 2016..It's leftover Meat from 2016

Eonjay703d ago (Edited 703d ago )

So then GWG is like Spam.
And yes that was a double entendre.

703d ago
franwex703d ago

I actually really enjoyed Aven Colony when it was on Gamepass. I got it for free from Epic Store a few months back.

I’ll give it another go.

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160°

Analyzing 'Uncharted: Drake’s Deception' – Wait, What is The Game About?

Uncharted 3: Drake’s Deception has a lot to live up to as Uncharted 2: Among Thieves is an incredible and near-perfect game.

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goombastomp.com
Profchaos913d ago

It's about retirement...oh wait

UNCHARTED2FANATIC913d ago (Edited 913d ago )

I cant even say what the point was its easily the worst story in the series. The online was a whole lot of fun though but overall doesn't come even close to 2

porkChop913d ago (Edited 913d ago )

It was a step back for sure. Personally, I thought even the MP was way better in U2. Solid game, glad I played it. I just think they didn't push as hard as they did with U2.

UNCHARTED2FANATIC908d ago

Yes both the online and story was better in 2 no doubt

Flewid638912d ago

The "young Drake" portion was pretty top notch, story-wise. But yeah, everything outside of that I felt was inferior.

DanielEndurance913d ago

Villains were all over the place in this… one second they wanted Drake dead, the next they needed him, then they want him dead again, then they coulda killed him, but poisoned his friend instead, then coulda shot him again, but had brunch with him, then needed him alive, then coulda mowed him down, but decided to kill him by fire and let him escape… Uncharted 2 was way better. 😅😅

slowgamer913d ago

=D Sounds crazy. I don't remember any of that. Played it on ps3 and I remember thinking that why was this game so bashed compared to second one. I liked it.

Chocoburger912d ago (Edited 912d ago )

Another thing that annoyed me about UC3 events was the agent Talbot teleporting around Turkey. It just felt off to me, and made no sense.

Also, for about one third of the game, you go on a wild goose chase to rescue Sully, who wasn't even there to be rescued, and you end up back where you started again. There was simply no pay off for all the events you go through, so it fell flat in that regard as if they couldn't figure out how to make the game longer, so they decided to side-track you to do something with no pay off, hoping you wouldn't notice due to all the incredible action set pieces they made.

Overall though, even with its flaws, I still enjoy the game.

TheEnigma313912d ago

This was actually my least favorite in the series. Didn't have that same impact that part 2 set.

Flewid638912d ago

Uncharted 2 is the pinnacle of the series (to me).

Granted, 4 had the best story in my opinion, but 2 was the overall best game.

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210°

Uncharted 3 Anniversary Retrospective: Shackled By Its Precursor's Legacy

A decade after its release, how does Uncharted 3 fare today? Does its story still work? Was its precursor’s legacy a bedrock or quicksand for its own aspirations?

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techraptor.net
914d ago Replies(2)
SullysCigar913d ago

When arguably the weakest game in the series is still awesome and more fun than most games today, you know you're onto a winner!

coolbeans913d ago

I'd extend "arguably" before awesome too. Many technically demanding scenes were jaw-dropping for the time, but it's tough to ignore the sub-par context propelling the action forward.

SullysCigar913d ago

Tough for you, perhaps, and that's fine. I enjoyed it very much. Perhaps a little less than the others in the series, but then the bar is extremely high.

I remember being blown away by the water and sand tech in U3 for the time too. It certainly was a visual treat!

LucasRuinedChildhood913d ago (Edited 913d ago )

It is very good, but when I originally played Uncharted 3 it was the most disappointed I'd ever been in a video-game because Uncharted 2 was just that good. I enjoyed 3 much more when I replayed it in the Nathan Drake Collection though. I could just enjoy it for what it is and accept that it's not Uncharted 2 - it's not a roller coaster, and it doesn't balance and rotate between action, puzzles, platforming and set-pieces in the same way.

Uncharted 3's gameplay is a bit more compartmentalized and focused on one thing at a time. I'm not surprised the scrapped version of Uncharted 4 was going to have no gunplay for the first half. It's also paced much differently - it takes a long time to get to the notable set-pieces. Uncharted 2 is insane from Nepal onwards which is about an hour into the game. haha.

I did like the introduction of chase sequences, and I love first hour (bar fight, young Drake) and from the airplane sequence onwards but I just think the rest of it just sort of meanders along without as much purpose as 2.

When it comes to the script, you can feel the absence of Neil Druckmann and Josh Scherr (writer on every other console Uncharted game). Drake gets hit in the face, and the game goes on a random side plot for an hour to give you some boat set-pieces. He then washes up on a beach close to where Elena is staying to get you back to the real plot. Drake just says "How convenient" to try make you laugh off how sloppy the plot got.

In retrospect, I'm not sure if Naughty Dog were ready to work on 2 different games at once. 3 clearly had production issues that 1 and 2 didn't have, and Hennig's version of 4 didn't work out. They had to crunch so hard to get the rebooted version done on time that Bruce Straley gave up making video-games.

coolbeans913d ago

I'll give you some props for the extra analysis. I remember Druckmann climbing his way to a writer spot in UC2, but wasn't aware of Josh Scherr. I didn't know that was the reason for Straley's departure either. That's pretty damn rough.

GhostofHorizon913d ago

They had to make some weird choices as far as story went because the actor for Cutter had to bail which left a few holes in the story.

Uncharted is one of my favourite series and while the leap from 2 to 3 was not nearly as big as the leap from 1 to 2, I think it was an amazing experience none the less.

coolbeans913d ago

Graham McTavish's departure wasn't easy, but I don't think that would fix many holes tbh. Because the main issue to consider is the precarious mindset Naughty Dog was operating on: an increased emphasis in set pieces that HAD to go in and worrying about the context later.

Petebloodyonion913d ago

I really liked part 3 ( Among Thieves is still the best in my opinion) My only complaint was the interactions with the villains and how they were a missed opportunity, Linda MacMahon (Marlowe) was an interesting antagonist due to the history with Sully and Nate but it fails basically flat especially with her ending. And I couldn't care about Navaro 2.0.

What I did love and made me care was Cutter, in the short time he was in the game you could feel that the guy was a good treasure hunter for example when he pulled his own notebook with the clues he founds so the team can escape a room.
It was a small touch that add a lot to the character.

Good-Smurf913d ago

Marlowe was played by Rosalind Ayres.

MadLad913d ago (Edited 913d ago )

I have mixed feelings on the series. I still own all of them on the PS3, and the collection for PS4, but I didn't truly "love" any of the games until 4.

They're good games, but they always stumble on some element.
The first is good, but the climbing mechanics weren't exactly fine tuned with the first showing. Not to mention the spongey enemies if you played on anything past normal; but you're then faced with a fairly unchallenging game experience.
The second mostly fixed the climbing, but added in a pretty clumsy stealth mechanic.
Three was just two with a new story.

Four got it right though.
I don't remember once getting annoyed by any mechanic had in the game.

I know that everyone has a soft spot for 2, and 3 is sort of the black sheep of the series; but they did, overall, get progressively better. Which doesn't always happen.

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