Player death in games is “a bit shit” according to Size Five boss Dan Marshall, who cites the likes of Uncharted 3 among the main offenders – but praises titles such as Super Meat Boy for their treatment of the trope.
Microsoft is a little slow this month when it comes to announcing the Games with Gold lineup for June 2022. This has led to the lineup leaking ahead of the announcement.
Super Meat Boy was a Games with Gold title back in 2016..It's leftover Meat from 2016
I actually really enjoyed Aven Colony when it was on Gamepass. I got it for free from Epic Store a few months back.
I’ll give it another go.
Uncharted 3: Drake’s Deception has a lot to live up to as Uncharted 2: Among Thieves is an incredible and near-perfect game.
I cant even say what the point was its easily the worst story in the series. The online was a whole lot of fun though but overall doesn't come even close to 2
Villains were all over the place in this… one second they wanted Drake dead, the next they needed him, then they want him dead again, then they coulda killed him, but poisoned his friend instead, then coulda shot him again, but had brunch with him, then needed him alive, then coulda mowed him down, but decided to kill him by fire and let him escape… Uncharted 2 was way better. 😅😅
This was actually my least favorite in the series. Didn't have that same impact that part 2 set.
Uncharted 2 is the pinnacle of the series (to me).
Granted, 4 had the best story in my opinion, but 2 was the overall best game.
A decade after its release, how does Uncharted 3 fare today? Does its story still work? Was its precursor’s legacy a bedrock or quicksand for its own aspirations?
When arguably the weakest game in the series is still awesome and more fun than most games today, you know you're onto a winner!
They had to make some weird choices as far as story went because the actor for Cutter had to bail which left a few holes in the story.
Uncharted is one of my favourite series and while the leap from 2 to 3 was not nearly as big as the leap from 1 to 2, I think it was an amazing experience none the less.
I really liked part 3 ( Among Thieves is still the best in my opinion) My only complaint was the interactions with the villains and how they were a missed opportunity, Linda MacMahon (Marlowe) was an interesting antagonist due to the history with Sully and Nate but it fails basically flat especially with her ending. And I couldn't care about Navaro 2.0.
What I did love and made me care was Cutter, in the short time he was in the game you could feel that the guy was a good treasure hunter for example when he pulled his own notebook with the clues he founds so the team can escape a room.
It was a small touch that add a lot to the character.
I have mixed feelings on the series. I still own all of them on the PS3, and the collection for PS4, but I didn't truly "love" any of the games until 4.
They're good games, but they always stumble on some element.
The first is good, but the climbing mechanics weren't exactly fine tuned with the first showing. Not to mention the spongey enemies if you played on anything past normal; but you're then faced with a fairly unchallenging game experience.
The second mostly fixed the climbing, but added in a pretty clumsy stealth mechanic.
Three was just two with a new story.
Four got it right though.
I don't remember once getting annoyed by any mechanic had in the game.
I know that everyone has a soft spot for 2, and 3 is sort of the black sheep of the series; but they did, overall, get progressively better. Which doesn't always happen.
dark/demon souls handles death the single best way i have ever experienced.
imo, you should be punished for dying. without any sort of punishment or consequence for dying then i simply just dont care if i do. by creating a challenge and punishing the player everytime it fails it forces them to try to get better, improve their skill and overcome the obstacle.
rpgs are the prime example becuase their punishment can be in the form of xp. you die, you lose xp and restart at the last save/checkpoint. its that simple. and if that was the case you better believe i would use every tactic/option to survive instead of hoarding all my items and not really caring if i have to repeat two minutes.
other games you could lose any special weapons you were carrying, make them restart much farther back, etc..
either way, what im getting at.....games are way to soft these days. they need to be more punishing and difficult. beating a game when i was young was an accomplishment, hell it was bragging rights. these days it just boils down to who had the most free time becuase fewer and fewer games are challenging.
Anyone played "One single life" on the iPhone app store? The name says it all. When you're dead, you're dead.
demon/dark souls does it the best. i think uncharted 3 suffers a bit by not punishing you too much for your deaths. i think it was more of a decision to draw in the casuals to the franchise and in all honesty i think it did work.
It works fine in Uncharted 3, the way Uncharted is scripted,paced and played having you start too far back after a death would spoil the experence and flow of the game. Uncharted's story is just as important as the gameplay and the quick restart ensures the story and action dosent get repetative or stale.
This guys problem is that he bundles games into one category and forgets what might improve one genre may damage another.
The one way dying sux in the Uncharted series is then u cant get the Survivor trophy. Once u get that trophy it doesnt really matter