A review of Carpe Fulgur's latest localization effort Fortune Summoners, developed by Lizsoft. Review was written by Karl Koebke of gamrReview
Jorge S. Fernandez writes, "One probable reason that indie games are so popular among hardcore gamers is the way they in which many pay tribute to the classic generation of games, particularly those during the 8- to 16-bit era. By tapping into our nostalgic gaming memories, indie titles such as Cave Story and Super Meat Boy have gained worldwide acclaim thanks to their marriage of old-school designs and new-school mechanics."
Justin Last: "I’m not typically a fan of fighting games, because I’m always the worst person in the house at them (a difficult feat considering that four out of the six people in my house are under the age of two). The systems always feel over-complicated to me, and then somebody who has never played comes by and whoops me at it. Fortune Summoners manages to control like a fighting game without making me frustrated, because there is no second player. The enemy A.I. is good, but with time and practice you can figure out what you’re doing wrong and get past it."
DHGF: Fortune Summoners‘s adorable and colorful graphical style belies a game that packs plenty of challenge. The localization is rather solid and makes the whimsical and cliche story entertaining to go through. It does have its quirks, and not everyone will like the controls or more archaic RPG elements. While lacking in replayability, it does provide a reasonable amount of content for the $20 (or $15 if you bought it during the first week) asking price, and it’s worth at least giving the demo a spin if you’re not sure whether it’d appeal to you.
This actually looks really good! if it came out on PSN I'd pick it up, but I'm still warming up to PC gaming, and my laptop can barely handle Dungeon Defenders.