AusGamers recently chatted with Darksiders II lead designer, Haydn Dalton, about the concept of their much touted "epic bosses" and how the player will approach their size from a combat perspective, among much more.
"Our bosses are really kind of like puzzles in a way -- like level puzzles," Dalton said of their epic boss encounters. "You’ve kind of learnt A and B in the level, but now to actually open a weakness on this boss, you’re going to need to use A and B, but also create C, which you have to figure out yourself. And I think that’s what makes Darksiders unique as an action-adventure. It’s that sort of element where there is a puzzle element and that kind of logical leap that the player has to make on his own, based on what he’s already played in the game."
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"Vigil Games may not be around anymore but their 2 Darksiders games really raised the bar for 3D action adventure games. Let's take a look at both titles' gameplay and worlds and see which one emerges victorious." - A.J. Maciejewski from Video Chums
Darksiders 1 is a complete game but it’s obvious with Darksiders 2 they ran out of budget after the Ice world and the game just becomes a poorly paced mess.
The release date has been revealed for The Art of Darksiders II Hardcover Edition.