Scarygirl is the latest action-platformer to hit the digital shelves of the PlayStation Network and Xbox Live services. This game takes its roots from the original graphic novel “Scarygirl” by Nathan Jurevicius. The game follows an adolescent named Scarygirl. Her parents died when she was much younger, but luckily an octopus named Blister took her under his tentacle. Blister built her a house to live in, gave her clothes and provided her with companionship. Scarygirl was happy, but every night she would have nightmares. These nightmares would eventually cause Scarygirl to find out where these terrible dreams were coming from, and that is where the journey begins.
Online multiplayer is back for 11 more games thanks to Insignia's XBL 1.0 replacement service running on Original Xbox consoles and the Xemu emulator on PC. Multiplayer, voice chat, leaderboards, etc. have been a monthly addition for many games from Xbox's past library thank to the team at Insignia.live! The 11 new games are now playable online once again after 13+ years.
Booo!! I was hoping that was Rainbow Six: Black Arrow...Boo!! again. I thought this coming to Xbox. I don't even read it I was so excited.
Has everyone completely forgotten Blinx?
Microsoft never could maintain a longrunning decent 3D platformers series of their own
Not sure if it was Xbox only back in the day but I'd love a current gen jet set radio!
Without a doubt, one of our highlights from EGX Rezzed 2016 was Table Top Racing. It was almost a classic love tale…”As soon as we locked eyes… (enter mushy crap here…)” – We think you get the picture. It just reminded us of a time where gaming was much less complicated and way more colourful, however at the time the game was only due to be released on the PS4… That’s not a bad thing. It just mean’t that being my primary console of choice is Xbox One, we wouldn’t get to play this any time soon as the majority of my games and friends reside in the Microsoft ecosystem – so when we got word this was getting a release on Xbox One, we immediately put our hands up and said “Yes, Please!”.