910°

David Jaffe Responds to Being Called a Sell-out

DualShock Nexus: David Jaffe recently took to Twitter to voice his concerns over an article that called him a "Sell-out" for allowing Twisted Metal to have an Online Pass.

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dualshocknexus.com
thedude444473d ago

":Fucking stupid, poorly educated write- dude should be ashamed of himself for sucking so much at his job."

Gotta love Jaffe

Colwyn4473d ago (Edited 4473d ago )

buying this first day

thank you sony for supporting the core fans that made you who you are today with playstation. i dont care if this and every game in the future has online pass because if i want a game ill buy it.

im a tech fanatic and i want next gen games to look amazing graphically and increase all techs in game. game development will be increasing by millions so i want the devs and companies to make as much money as possible.

thedude444473d ago

me too, ah the nostalgia of drinking a beer after a hard days work, having the wife gon (atleast for a while) and playing twisted metal black. this game bring alot back.

Nitrowolf24473d ago

As am I

Jaffe is responding to how writers are taking his quotes and things he says out of context. He had said it many times before that he doesn't want an online pass but it's up to Sony since they are funding his game. The site that called him a sell-out.

Pretty sure Jaffe is referring to this article:

hp://gametaffy.com/2012/01/29 /david-jaffe-sold-out/

Broke the link so if you want to see it fix it yourself, no need to send them accidental hits though.

He has explained that he doesn't support online pass because he wants Twisted metal to be treated as a new IP. New IP need to gain a fanbase, online pass discourage that since when you buy used your just playing half the game, which isn't what Twisted metal is about.

-Alpha4473d ago (Edited 4473d ago )

^ Nitro

I went to the site but my adblock is running

The website knows that Jaffe never promised that TM wouldn't online pass-- they themselves quote Jaffe for saying "It's not my call" in a separate article entitled "Jaffe for President!"

In the same article that they praise Jaffe, they knowingly admit that the call is Sony's and he has no choice in it

Calling HIM a sellout is ironic, they make him sound like he is going back on his word, when in reality Jaffe has always made it clear that it wasn't his call.

kaveti66164473d ago

I don't think Jaffe is a sell-out, but Colwyn seems to be working very hard for that PR check.

Gaming1014473d ago

Leave it to the bitter, jaded internet trolls who cowardly trash people behind their keyboards and screens. This goes to all of you "game journalists" who give game journalism the trashy name that it has - GET A LIFE!!!!!!!!!!!!!

ronin4life4473d ago

@gaming 101
...are you a fan of irony?

Gazondaily4473d ago

Twisted Metal is day one for me for sure but honestly, the 44 people that agreed with Colwyn really need to get their heads checked. He has completely missed the point and his fanboyism is severe to the point of complete ridicule.

Shame on you guys!!! You know who you are.

jadenkorri4473d ago

i don't like online passes. I buy new all the time, and believe the devs deserve the money. I however lend my games to friends when I'm done with them and online passes ruin it for them cause they can't go online. If someone's opinion/experience on a game is solely on the single player which he finished already. Its doubtful they will get the game for multiplayer.

Dee_914472d ago

"If the wanna be journalist had actually done their job "
Thats all that need to be said.
1 of the main reasons im barely on this site anymore.Anybody with spare time and a computer can create an article and call themselves journalist and post their crap on this site.

+ Show (8) more repliesLast reply 4472d ago
SilentNegotiator4473d ago

I'm a fan, Jaffe, but I'm not buying a game with a pass.

Larry L4473d ago

OK, I'm calling you out then.

Why?

Answer that so I can see what kind of logic is behind this "stand" you're taking. WHat exactly are you trying to jump on a bandwagon and rebel against?

Because as I see it online passes are only good for the gaming industry and gamers. They don't affect you or me negatively in any way, unless you feel you saving $5 off retail is more important than game developers getting paid for their work. As long as you buy games new, you aren't affected in ANY way. Even if you wait for the retail price to drop to $20, you're still getting that online pass in the box because you bought at retail, ensuring the people that brought their games into being, get a piece of that money you paid for said game. ANd also ensuring more games get made.

And for the people who after I explained to them that they aren't negatively affected by online passes, in fact it benefits them, realise they have no argument there, they go on to try and say "well, it's bad for rentals and letting friends borrow games"............*buuuzz zzzz* WRONG!!!! Online passes have trial periods, usually 3 days, sometimes a week for rentals and borrowings. So........ any other reasons people care to make up to make online passes seems bad for gamers? I'm listening. Because I have yet to hear any logic on the internet that makes me think online passes are anything but good for the gaming industry and gamers alike.

SilentNegotiator4473d ago

1) It makes my purchase more inconvenient. I want to use MY COPY of MY $60 game on ANY system I choose without going through several extra steps or being limited to a number of systems. Harming MY experience when I pay such a premium is not justified to stop a few used copies. It's like worrying that VHS piracy in Bangbok is going to destroy your DVD company back in the states.....those people were NEVER going to buy a new DVD anyway.

2) Our $60+ (depending on region) should go TOWARDS that seat in the online servers. A used copy does NOT disturb servers and make them more expensive to maintain as devs/pubs always try to suggest; it's still ONE person on the servers per copy.

3) It cheapens my purchase. I can't use it one too many different systems (some of us still play AT friend's/family's homes), my copy is worth even less as a used game, and renting (something the renters DO pay extra for the right to do) becomes worthless in this online-focused generation.

4) The online portion is clearly becoming the dominant in so many games these days, so why is the online portion propagated as a treat? An inconvenience to publishers? An added expense? A side note that requires a code "worth" $10? ...Would I pay $50 for that crappy campaign in Battlefield 3? Heck no. I would pay $50 for the multiplayer, but apparently, it's just a $10 sideshow. But I pay $60 anyway.

In a nutshell.....
Unnecessary inconvenience (SOME customers don't put up with poor treatment), assertions that used copies harm servers is a lark, my copy becomes worthless and I still pay the same amount, and it represents a serious contradiction in multiplayer worth and what I pay.

I don't give a crap if some kid who could never afford a new copy refills a seat on the online servers with a used copy. Publishers can't own the same copy of a game twice.

Man In Black4473d ago

Larry, it's the publishers who benefit most from online passes, not the developers. Go ahead and fall for their sob stories about not having profited enough already. It's a disgusting system that we can all thank EA for.

Sarick4473d ago (Edited 4473d ago )

I don't really care either way but, the reason these passes are made is to stop used sells.

Think of it like this. If you buy a book, a dvd movie or even a car. If you decide to sell these down the road or even trade them does that mean the manufacturers have a right to make those products less functional?

For instance you buy a blu-ray movie then sell it. You bought it so it's yours to sell and trade however you want. In this setup the special features and online experience is reserved only for the original owners.

The product was already bought for full price. The money was already made. The developers didn't lose a penny on the product

The developers think they should get paid every time someone experiences their product even if was already paid for once. To help make this a reality they give incentives to original owners.

This is exactly why online passes are made. Its an incentive to make people buy new so the developer sells more new copies and more profit.

It's all about making more first time sells. I don't think this will work down the road when used sellers get smart. You see they can drastically drop the used prices. This would make the online passes + used copies significantly less then new copies. I assume this would cause the used market to grow.

In his case it wasn't his call or so he says.

Biggest4473d ago

"The product was already bought for full price. The money was already made. The developers didn't lose a penny on the product"

If one person bought a game, made a copies, and then gave copies to 300,000 friends it's all good right? The money was already made, yes? This is how PC games have been for ages. You can't compare video games to cars and other physical merchandise. You may trade your car with a guy/gal, but you won't be making copies of it and giving it to all your friends. You won't be lending your car to more than a select few people. You won't make copies of your new jeans to distribute freely. Video games (and all other digital media for that matter) are easily duplicated in their original form and given away for nothing at all. You didn't purchase the right to give away copies of the game. Online passes weren't made to force people to buy new, full price copies of the game. PC games have online passes. It basically ended the used PC game market. However, no one is forced to buy PC games for $60. Every PC game made these days ends up on sale within a few months of release. The developers and publishers know that everyone can't spend $50 on every game. They also know that they don't want people making money off of their work. Notice how there is no legal action being taken against developers/publishers right now? What they're doing is perfectly legal and makes complete sense.

CarlitoBrigante4473d ago

You're not a fan, if you were a fan nothing would stop you to buy Twisted Metal new. Stop being a cheapazz and stop pretending to be a fan, how the FK are u a fan if u buy this game 2nd hand somewhere down the road lmao?

Kurt Russell4473d ago (Edited 4473d ago )

I don't like online passes because they kill off the lifespan of a lot of good games online. Try playing DeadSpace 2 online now... nobody about (it was fairly average) but had those second hand sales allowed people to play online, there would still be a few people logging on and giving it a go... which would make it more enjoyable for me, who did pay for it new.

Online passes are a scam, they were never needed previously to sell games.... All they are is a detriment to the players.

DragonKnight4473d ago

@Biggest: Your argument would only hold weight if A)Anyone was talking about piracy, and B)The publishers and developers largest concern was piracy.

Every publisher and developer in support of online passes has made it VERY clear that it's because of the used game market, not because of piracy. There is nothing stopping piracy and the developers and publishers know this, but the used game market is an easier target for them.

And the way they are going about this is literally to get more money off the same copy of a game, not combating the copying and free distribution of pirated games.

Plus, the PC market is hardly a good example for you to use since there are all manner of ways around anything PC devs try to put in place to curb anyone from piracy or access to online portions of games.

Pure and simple, it's about greed. As SilentNegotiator said, there are no new members on the server, no additional costs incurred, so where is the justification that a used game takes money away? It doesn't. At the worst it prevents new money from coming in but it is no worse than the gamble every dev takes that someone may or may not buy the game in the first place. Used or not. Take iTunes for example. You buy a song off their for .99 and the mp3 is on your PC. Can Apple charge you another .99 for every single time you copy that song onto any multimedia product you have and for sending it to friends? Hell no they can't. Nothing is stopping you from doing it, they know it, but they can't get away with charging you a fee if you copy it. They can't deny you access to the last 30 seconds of the track. So what's the difference? Nothing. It's greed.

insomnium24473d ago (Edited 4473d ago )

@ kurt russel

"Try playing DeadSpace 2 online now... nobody about (it was fairly average) but had those second hand sales allowed people to play online, there would still be a few people logging on and giving it a go... which would make it more enjoyable for me, who did pay for it new. "

This really points out the exact spot where that online pass money is geared towards. THE PROLONGED NEED FOR SERVERS.

Buy new and play all you want. Buy used and you don't deserve to stress the servers without a level cap or something. To me this is common sense and it was bound to happen since online is so effing big these days.

Darrius Cole4473d ago

Insomnium 2,

That rationale makes no sense.

Whether online passes are good for the consumers, or the publishers, or not is beside the point. The point is I HAVE A RIGHT TO SELL MY PROPERTY TO WHOMEVER I CHOSE.

When I buy a game its mine. I can do what I want with it. I can sell it, I can give it to you. I can break it, melt it, play frisbee with, or whatever else I can think of. When a publisher tells me that I can't sell my license to play my game online, then he is taking something from me. I bought the game; I bought the license, so it's my right to sell it if I want to. They should give me my property.

gamingdroid4472d ago (Edited 4472d ago )

All I have to say is, all you online pass supporters enjoy this:

"Online Passes, which started as a way to pay for continuing online operating costs, are now used to lock used players out of small portions of the single-player game. As time goes on, what's to stop publishers from expanding the concept further, locking ever larger portions of a game behind a downloadable pass? Will we soon see a game that prevents used purchasers from finishing the single-player quest unless they pay to download a required mission? Where's the cut-off?"

http://arstechnica.com/gami...

I'm sure there will be more to come!

denero14472d ago

I'd agree with you but having a voice and belief on here is dangerous if you want bubbles >.>

insomnium24472d ago

@Darrius Cole

It's their servers. You don't buy a piece of those servers. All you buy is a license to use those servers. You still DO have the option to sell your games and even break them if you want to. The resale value just is not as big anymore. That's it. They are NOT stopping you are they? I really do NOT get what's the reason for all this foaming...

+ Show (10) more repliesLast reply 4472d ago
aceitman4473d ago

my ? is , if they sre chargeing $10 for online ,will they sell me the game for $10 cheaper if i dont care for online, hell if its like that then sell 2 versions at launch $59.99 for 1 with online and $49.99 for offline version . if they want to be like that then cut the cost of offline players .

salinidus4473d ago

did any body catch jaffe going off on racists they talk about it on this vid,.... i love how jaffe just comes out guns blazing when idiots talk shit

frostypants4473d ago (Edited 4473d ago )

Jaffe is ABSOLUTELY RIGHT to be angry. Too many gaming "journalists" are pimply faced losers who are nothing more than crappy bloggers with a dog-eared thesaurus. If you're gonna pretend to be a journalist, GET YOUR SH** STRAIGHT. I can't wait for one of these toolbags to get sued for defamation. Journalism comes with responsibility...

Crazyglues4473d ago (Edited 4473d ago )

@ thedude44

Lmao... priceless comment of the day..

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RioKing4473d ago

your ps3 sig is slightly off, halfway

Crazyglues4472d ago (Edited 4472d ago )

Thank you kind sir... I will indeed try to fix it

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SnotyTheRocket4473d ago

It's only the Hipsters who care.....

TVippy4473d ago

So Jaffe is in favor of Online Passes. Ha, now he's even a bigger asshole.

Bioshocking4473d ago

This is their response

"After publishing an admittedly poorly-titled editorial about David Jaffe and listening to the anger of many Twisted Metal fans, I would like to apologize for comments made about David Jaffe, Sony, and Twisted Metal.

GameTaffy.com is strongly opposed to Online Passes in any shape or form, as they are a way to fight piracy by attacking those who are not pirates. At the writing of the article, my intention was to draw attention to another situation where gamers are punished for trying to save money.

However, calling David Jaffe a sell-out creator was wrong. As a fan of God of War, I know the creative genius of Jaffe. His job is to make games that are awesome and enjoyable. Sony’s job is to be sure to follow their policy for any game they publish. If Sony wants an Online Pass, they are the wrongdoers, not Jaffe.

I never contacted Jaffe before writing and publishing my editorial. In the future, I will contact the subject of the author to get all sides of a story and avoid opinionated claims.

GameTaffy.com firmly stands behind its opinion that Online Passes are criminal and will continue to report and encourage discussion about this issue. However, the Online Pass is something created by and for the benefit of publishers. Calling developers sell outs for following orders is wrong, and I accept that.

We hope that Jaffe and his fans will forgive us, and I hope that we can get past this issue in the future."

Jaffe's response

"F*ck you, no I won't do an interview to 'clear things up and set the record strait'.Record IS very clear:UR a dick."

Man... I love Jaffe

+ Show (6) more repliesLast reply 4472d ago
flavorbabies4473d ago

Sell out? Jaffe didn't want online passes in the first place and even fought to take them off of the game. It's Sony who forced it, not Jaffe. Smh.

Treezy5044473d ago

It's kind of sad someone would say that because sell outs don't spend their time shooting the shit with common gamers and having in depth conversations with them. Jaffe's a real stand up guy.

BrutallyBlunt4473d ago

Here I thought the article was going to talk about how he went back to Twisted Metal after failing with Calling All Cars and getting away from big titles like God Of War.

David Jaffe doesn't call the shots, he basically works for Sony.

-Alpha4473d ago (Edited 4473d ago )

Nicely said-- and this works for probably all developers-- they aren't in total control of their games because publishers push BS like "widening the target audience" or shoving online passes and withholding content to squeeze out more dollars. They control when the game comes out, how much time it gets, and developers work within the framework. I feel sorry for some of them who are forced to put in things like 3D or work on a tacked on multiplayer that will help "widen the audience" when what they may want to do is put all the effort into single player instead

Jaffe is not a hypocrite for expressing how he feels and then having his product contradict that-- it has always been known that he is not in total control and must comply with what the company wants. I feel sorry for developers because they make games and have a vision in mind, and I don't think some of them want to do what they do, but I question how much a publisher pulls the leash and paves the path for how a game turns out.

We tend to blame developers most of the time, but it's important to keep in mind that they aren't entirely free to do or completely responsible, they are just the face we associate and direct frustration to.

soundslike4473d ago

its usually the publishers fault.

what is?

everything.

tiffac0084473d ago (Edited 4473d ago )

Welcome to the sad state of gaming journalism, Jaffe.

A lot of them doesn't do proper research anymore. Kudos to the rest that do.

@Baka-akaB (below)

Hahaha nice one bro~ XD

Baka-akaB4473d ago

well the cynic in me says they never did proper research . But i'll reach a compromise and say that they do even less or dont even bother pretending to be journalists anymore :p

Bakkies4473d ago

Not only don't they do proper research, they never had a proper education or any education probably. Gaming journalism = children writing things about games when they get bored of playing WoW.

--Onilink--4473d ago

anyone calling him a sell-out for the online pass should really get a job... might be that they would learn that not everything you want can be done, especially if you want to keep working

Sobari4473d ago

What a bunch of dumbasses. The dude fought against the online pass.

Show all comments (111)
60°

Twisted Metal Retro Review – Nothing Short Of Iconic

Everyone knows Twisted Metal... I mean literally everyone! Whether it is simply a childhood classic for you, or one of the worst, mind-corrupting disgraces to entertainment you can think of, you've at least heard of this iconic title.

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pslegends.com
360°

God Of War Creator Thinks That The Character Of Kratos Took A Wrong Turn

Terri writes: "In a recent video released by the creator of the God of War series, David Jaffe, we can see that Jaffe is not fond of the direction PlayStation took regarding the franchise, and in particular, Kratos himself."

SinisterMister132d ago

Well, I personally think that Santa Monica did an absolutely phenomenal job with Kratos, showcasing insane character development in all the right ways.

Jin_Sakai132d ago

I disagree. God of War went from a brutal action game where Kratos was slaying gods to a boring father figure. God of War 3 was my favorite in the series.

Christopher132d ago

I much prefer the focused and purposeful with reason Kratos who still gets into brutal combat and still has to kill gods even though he tries not to. Past Kratos was just anger personified and did nothing but subvert any expectations of him being something else other than just rage.

darthv72132d ago

2 is still my favorite. Everything about that game is top shelf design. the scale and scope of things like fighting the colossus of rhodes to awakening the steeds of time... just epic. 3 was good, but 2 is the high point of the original trilogy (for me).

The direction santa monica took for the reboot was less GoW (god of war) and more GoW (gears of war). The whole 3rd person perspective, having a partner (even if its his son), and lack of verticality with no more jumping and creating crazy areal combos... it was difficult to come to terms with but i managed. the story was good though, but i still give the nod to greek mythology over norse (and likely egyptian if that is where they go next).

frostypants132d ago

I can see it either way. I agree that the series now has nothing in common with the original beyond superficial character appearances and general setting. They sort of used the IP to sell an entirely different style of game. That said the new games are well made in their own right.

VivaLaManual132d ago

Yes. The game grew and stopped being one dimensional. What a shame....

DarXyde132d ago

I don't even think Jaffe really understood Kratos, despite creating him. Or rather, he doesn't seem to understand how he created the fertile ground for this kind of character development arc.

He was always a warrior, but he had a very human element since day one. He had a chance to protect his family again in God of War I and Ares took them away... Again. He knows he can't get them back and moved forward as the new God of War. Fast forward, the Gods betrayed him (though he was still sympathetic to Athena at the time). Eventually, he waged war with Olympus.

He was part of the pantheon and that would've been the entirety of his story arc where he oversaw war for all time.

But the truth this, Kratos has changed, but he largely remained the same. His two constants were always pride in his family and revenge against those who have wronged him. You take those two together (a threat to his family and Gods looking to kill him) and the direction he's taken is pretty congruent with who Kratos always has been. I guess you can say Kratos would just be a merciless monster for the sake of it, but the old games never explore present aspects of the character (e.g., what kind of father Kratos was). We got a look at that, and with a boy, no less.

I find the franchise did well to age with the audience. I was an angry teen when the original came out. Now I'm kinda mellowed out with a family and I just get it.

I think it did an excellent job of connecting with the audience as we grew up. It's a bit like Toy Story in that regard.

Monstieur132d ago (Edited 132d ago )

Agree. I liked GoW 3 the best as well. There weren't enough unique boss fights in the reboot.

Crows90131d ago (Edited 131d ago )

Well he aged considerably. Define boring father figure exactly? Maybe your father was boring but don't put that blame on others.

As far as slaying gods ...you're right ...he went from god slaying to....hmmm god slaying.

The newer Kratos matured with the audience. They could have just kept doing the same game over and over but they saw it getting stale so they had to switch the formula...they did so incredibly well.

SinisterMister131d ago

While God of War 3 is undoubtedly excellent in its own manner, the "boring father figure" part is something I don't agree with. For starters, if the situation calls for it, the old Kratos is back on camera, like when he fights against a particular Aesir god in Ragnarok.

tombfan131d ago

He achieved his goal... he actually got the revenge he was so desperately needing and in the end what? It'd be terrible character development if he would just go to another mythology to kill more gods just for the sake of they being gods. They actually gave them a meaning in life, and even better, they got an amazing idea of how to create a new game with actual bealavility and a plot, not just merciless kill.

+ Show (6) more repliesLast reply 131d ago
savedsynner131d ago

Agree 100% Kratos had about an inch of depth before the norse version. Now he feels like a real character, a real dad, with real reactions based on his experiences.

gold_drake132d ago

i think they did a fantastic job with Kratos.

Snookies12132d ago

Wasn't Jaffe the one who got stuck on something easy in Metroid Dread and started bashing the game because of it? From what I played of GoW 2018, they actually gave Kratos some much-needed depth. I definitely plan to finally go through the newer entries once my PS5 comes in.

tombfan131d ago

Jaffe got stuck with his young mind thinking and it really showed with his latest attempt in gaming "Drawn to Death" it was like a teenage dream that became true and also, sucked.

Christopher132d ago

This whole video was essentially him finding comments to back up his own opinion. "It looks like a lot of people think..."

Yeah, well what do the review scores, sales, user scores, and completion rates on the last two say? Anything on that?

Reaper22_131d ago

Nothing wrong with his opinion. He created it so he's earned the right to criticize. Review scores and sales have nothing to do with it. It's success was never in question.

Christopher131d ago

You should probably read the first part of my comment. He's cherry picking opinions to support his but ignoring the plethora of other opinions.

Yeah, he's allowed his opinion, but his arguing method is to act like people just agree with him and not the diverse opinions out there on the subject.

-Foxtrot132d ago (Edited 132d ago )

People won’t like it I know but he’s entitled to his opinion being the games creator

I totally disagree but it’s not going to ruin the game for us who do like it

purple101132d ago

Yeh I may or may not disagree but he created the original and without him we would have no god of war, (or maybe one that wasn’t as good). So he can say what he wants in my books

Last I heard of him he made a black ad white game with a weird sketch art style. Similar to Sega Madworld

Haven’t heard from him since
Shame

itBourne131d ago

Drawn to Death, yeh, played it at the Playstation experience, it was quite fun, an old school arena shooter. Then it came out, and everyone died quicker, so strafe battles gone. It essentially turned into die, insta spawn, use ult, get a kill, they insta spawn, ult you, you die, and just repeat that loop lmao, its was terrible.

Christopher132d ago

I just have a problem with him saying they shouldn't have called it God of War because his opinion doesn't align with theirs on the future of the IP. That part I felt was pointedly petty.

Show all comments (56)
80°

Seven Ways To Reboot The Twisted Metal Games

The WellPlayed crew gathers to pitch an appropriately deranged set of options for the future of Twisted Metal.

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well-played.com.au
crazyCoconuts283d ago

All I ask for is a new Twisted Metal that allows flat screen & PSVR2 cross play that also supports a wheel.
Would be heaven.

Babadook7281d ago

Wow. I like the idea of VR twisted metal with a wheel.

Rebel_Scum281d ago

They need to get the enemy AI balance right. Thats what made 2 the best in the series. Black was abysmal in that dept.

neomahi281d ago

You don't. Do sequels. If you've gotta reboot, might as well do a new IP. God of War is the only game I can say that did a successful reboot

TiredGamer281d ago (Edited 281d ago )

Isn’t the new GoW just a sequel technically?

I personally think they can leverage the roots of the series. The original TM in 1995 took place on Christmas Eve 2005, and it was the 10th contest in history. Why not “reboot” the franchise by making a prequel of sorts showing the origin story of the series and maybe linking all the future games in a brilliant way. Seems like such an obvious idea to leverage old with the new (kind of look how Doom 2016 did with its lore).

Knightofelemia281d ago

Just make it a good game Twisted Metal has it's fan base.