280°

id Software's Rage - Sales figures (All platforms)

According to the latest numbers from VGChartz, sales of id Software's Rage have reached 2.31 million copies on all platforms.

Rage on sale for PC, PS3, X360.

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Orpheus4511d ago (Edited 4511d ago )

Doom3 took 5 years to develop.
Rage took 7 years to develop.

Doom 3 sold 2.2 million copies on PCs and 1.3 million on consoles; in total 3.5 million copies

Rage sold 2.3 million copies with all platforms combined.

On per copy basis PC is more profitable.

Hopefully Id learns the lesson, that even though multiplatform development in certain cases is more profitable than PC first development (MW3, GTA), it does not apply to developers who are used to developing hardcore PC games like Crytek and themselves.

Surely DICE did :-)

kevnb4511d ago (Edited 4511d ago )

i doubt they learnt anything. Cater to your fanbase, some devs should focus on console and some on pc. This is also vgchartz though, they are way off especially on pc. They dont even try to count dd, and even before dd they were always way low on pc games.

Solid_Snake374511d ago

Why is Vgchartz still up and running if SOPA gets through(and for the love of god, i pray it doesnt), i reaaally hope they take that thing down.

wicko4511d ago

Where are your numbers for Doom 3 coming from? Also you realize Rage has only been out for, what, 5 months now? 2.3 million is pretty good in 5 months.

kevnb4511d ago (Edited 4511d ago )

thats true, and i bet the pc version sold atleast double whats posted here despite some amd issues/bad press. But still, way more cost is associated to rage then a pc exclusive. Rage was on sale on steam over christmas, it probably sold over 8 thousand in the us alone that day.

Orpheus4511d ago

Wiki nd a lot others say Doom3 sold 3.5 million copies

http://en.wikipedia.org/wik...

Vgchartz says it sold 1.34 m copies on consoles.

http://www.vgchartz.com/gam...

There was no Doom3 for the PS2. You do the math

The point I am trying to make is that if ID had stuck with their old strategy of making games pc first and then porting them to consoles- the way they made doom3 -- which was a very fast selling game indeed-- they would have sold more, may be even on consoles.

Dice did , din't they with bf3 ???

wicko4510d ago

I don't think they would have, only because the major complaints weren't graphics related other than the game being broken for some users until it was patched (which id claim was out of their hand due to driver revisions, and I'm inclined to believe them). I think the majority of the complaints were the games structure, how linear it was and how old school some mechanics were, etc.

Larry L4511d ago (Edited 4511d ago )

You're comparing a new IP to DOOM? And a new IP in an age where everyone just bashes anything not even slightly perfect in their opinion, and other people who just adopt those people's opinions instead of forming their own.

I personally LOVE RAGE. I think it's a fantastic game. Is there constant texture pop-in for everything you move into your POV? YES. But that's a product of the Mega-Textures. They're meant to not fully load until you're looking at them, but they just load WAY too slow. It was a mistake, one they'll fix in their next game or not use mega-textures.

But regardless of that, in motion RAGE is fantastic, and I don't notice the texture loading unless I'm spending time pointing out that one flaw in the game. The gameplay and atmosphere of the game is absolutely fantastic. And going through every single sewer or hideout in the game, and all the online/splitscreen co-op mission bring me right back to that feeling I had going through levels of original DOOM and DOOM2. Something no modern game has really done since.

Honestly, due to internet bashing, I'm shocked RAGE has even sold this many copies. But I personally think it deserves way more. And I wish RAGE had gotten add-on DLC missions for the online/splitscreen co-op. Because it's SO much fun, and hadrcore, but there are only 8 or so mission on the disc. I wanted many more. Because of the internet bashing, they aren't going to bother with DLC though. Oh well. I just hope the gameplay of DOOM 4 is very much like RAGE and a bit less like DOOM 3. Though I liked DOOM 3, I honestly feel like "dungeons" in RAGE feel much more like a proper DOOM game al la DOOM-FinalDOOM, than DOOM 3 did.

cyborg474511d ago

Agreed! I liked RAGE for the same reason :)

Tyre4511d ago

Hell yeah, agreed. Rage looks and plays great and has it's own atmosphere and style. Although the texture pop-in is not that serious compared to..say Gears of War 1+2. People shouldn't overstate the pop-in cause is barely there. Sometimes u see it and it's minor. Gears of War 1+2 have horrible texture pop-in that are constantly present in the game especially the MP. Gears of War 3 has none so Epic fixed that good.

MWH4511d ago

you'll see many disagrees for the same obvious reason over and over again, but who gives the shit.

anyway, i'm with you on this one. i still can't reasonably understand what made them think to do things the way they did all of a sudden but i do hope id learned a good lesson from it.

i love consoles, i grew up with them but PC gaming is a total different experience that shoul never be underestimated or overlooked.

never turn your back on your roots id and unlike the disgraceful fanboyism that plagued the new generation of consoles gamers, you'll find that PC gamers are always willing to forgive and forget.

peace.

Somebody4511d ago

I love the PC and id's little stunt (Carmack have been saying the same thing year after year, like a mantra : PC is not their priority - we get it! Doesn't mean he should left us in the cold just like that)hasn't been well received by me. I've seen RAGE on the store shelves and have been tempted to try it out for months but since there have been only silence after the last couple of patches, I guess I'll have to wait a while longer. I really wanted to buy the game but I'm still hearing some problems with it. Hey, if Carmack decides that the PC is irrelevant then I'll consider buying his game the same...until it's properly patched out that is.

You are right, segamon. As a PC gamer I'm willing to forget and forgive but only if I have a good reason to do so. It'll only take a couple more patches for me to forgive id but I have yet to see them but I am hopeful. (It'll take more that for me to forgive Microsoft, though-they don't even want to be involved with Alan Wake's PC version, not even with a 30foot long pole...)

Persistantthug4511d ago

$19.11 to be exact.
Amazon. :)

I still haven't opened though...I've been too busy with Battlefield 3 and Uncharted 3 an some others.

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Zephol4511d ago

nice sales. But Doom 4 kick ass

kurochi4511d ago

got my copy for 11 bucks 2 months after release....... Nice profit for me....

FrigidDARKNESS4511d ago

These numbers can be dismiss from VGCHARTZ they're made up not legit.

4511d ago
Show all comments (20)
-Mika-233d ago

Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.

RhinoGamer88233d ago

I will give you Fallout 76, but Redfall and Starfield's blame needs to fall somewhat on the terrible Xbox publishing team. With all their resources and supposed smarts...they fungled it.

VenomUK233d ago

@Mika He’s the communications guy - you can’t blame him for the quality of the product.

jznrpg233d ago

Maybe they can go to their earlier purchases for replacements . Like Rare devs , Gear devs or 343, one of the very few studios they built up and man they are great.

Crows90233d ago

That could work ...if MS knew what they were doing themselves ...

But let's be real. Xbox was in charge of redfall and Starfield. They just don't know what a good game looks like.

RhinoGamer88233d ago

I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.

RhinoGamer88233d ago

I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.

generic-user-name233d ago

Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.

Goodbye Pete.

gold_drake233d ago

i wonder if he was asked to leave.

im pretty sure not everyone was on board with the acquisition.

Profchaos232d ago

Pretty much everyone outside of Todd has made snide comments against the acquisition but money talks

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80°

Quake II Development: From Concept to Launch Day - A Retrospective

"Quake II is a masterpiece; an enduring first-person shooter that shows iD Software at their technical and artistic best."

- Christian 'Reggie' Wait, TechStomper

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50°

Legendary Game Developers: id Software

The story of John Romero, John Carmack, Adrian Carmack, Tom Hall, Jay Wilbur and their legendary company id Software. From Commander Keen to Wolfenstein 3D, from Doom to Quake, they invented the 3D first-person shooter genre, and they transformed PC gaming into a multi-million dollars business.

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MadLad455d ago

They definitely pushed the FPS genre into the mainstream.