Digital Foundry's Richard Leadbetter writes:
"In this special Digital Foundry interview, we talk with Just Add Water CEO Stewart Gilray and technical director Steven Caslin. We chart the origins of the deal to bring back the Oddworld games, the team's approach to the HD remastering process, the assets they had available to work with in reconstructing Stranger's Wrath, and the PS3-specific technical enhancements made to the game - many of which are scheduled to be rolled back into the existing PC game in a forthcoming patch. And we also find out the trials and tribulations JAW has endured in trying to get what was originally an Xbox exclusive published on the 360... "
17 years after its initial release, Oddworld: Stranger's Wrath has returned -- and has never been better than this.
Garethvk:
Here is a look at the new HD version of the game played on a PS5. I am not a fan of the camera system which makes viewing in third person harder than it should be but the game looks great otherwise.
I liked the game back when it was released, especially the squirrel-gun of course (were they squirrels? Not sure) and the other weapons, and some fun enemies. A genuinely original game, but I doubt I’ll bother with the remaster. When you look at the textures they really feel low-res and outdated.
Neil writes: "For many the mere mention of an Oddworld game ushers up memories of Abe and Munch, even more so after the recent release of the brilliant Oddworld: Soulstorm Enhanced Edition. But there's more to this universe and some seventeen years ago Stranger rocked up to deliver his wrath to the OG Xbox. It's fair to say it didn't go down as well as expected. Now though he's back, as Oddworld: Stranger's Wrath HD hits Xbox and PlayStation."
Excellent game. It was a bad decision not to launch on PlayStation initially.
I have it on PC, but highly recommend those with a Playstation or Xbox to give this one a go. Great game.
Ok, good game, i finished it on og Xbox, PSVita and PS3. But... enough, wasn't it better if they made a part 2 or something?
Shame, PS5 and XBSX could have easily ran this at 120fps. Even if they targeted a lower resolution like 1440p or 1800p still would have been worth it.
Ahh, great interview. I will definitely get this game...