XBLA and PSN have had some fantastic platform games in recent years from the brain mangling Braid to the sinister horror of Limbo. Great as these games were, neither had the added ingredient so dear to a Co-Optimus reader’s heart – co-op. ScaryGirl could be the balm for this, as it combines the quirky ideals of these two great games and throws in local two player drop in/drop out co-op throughout. However, as witnessed many times on this very site, the addition of co-op in a game often makes it better, but it cannot paper over basic problems.
Techtorial: Newegg's Black November deals are now live for video games offering up to 80% in savings (digital). In addition, get 20% more discount with the sale with use of Newegg's special coupon code.
The story of a peculiar young girl, in an unusual world with a rather remarkable sleeve. This sentence pretty much sums up the narrative behind Scarygirl. It’s a 2D sidescroller with a twist, literally panning around corners as Scarygirl makes her way through the various levels of this storybook world. While I commend Nathan Jurevicius for his creative art style and character creation, I found this puzzler’s learning curve downright frustrating.
Warp Zoned writes:
Scarygirl is a project by Australian artist Nathan Jurevicius. Ambitious and haunting, the graphic novel follows the charming but strange orphaned girl raised by a giant octopus. The graphic novel is full of colorful, trippy illustrations – everything is very dreamlike yet whimsical. One of the most beautiful things about Scarygirl is the complete lack of any dialog whatsoever – speech bubbles have images, and thoughts and feelings are expressed through facial expressions and body language (as much as this can be done in a graphic novel). But everything about it just works – which is sadly not true for the video game adaptation recently released on the PlayStation Network and Xbox Live Arcade.