"In the city of Midgar, no one but the very rich ever sees the clear sky.
Have you ever wondered about that? Why would a city be sealed? Why would a metal lid be placed on the hopes and dreams of its people? What does that simple design say about the world, its leaders and, of course, to the player about the narrative of this game?
I cannot say, when I first played Final Fantasy VII back in 1998, I ever thought much about it. What did the layout of a city mean to me when I could explore this world, talk to these characters and even, yes, breed chocobos? I was caught up in Cloud’s confusing life. Together, we wandered from place to place watching events unfold and, each time the game gave us more room, exploring the new edges. I never stopped to think about the reasons behind the designs."
The tiny green slasher villain returns in Final Fantasy 7 Rebirth, and is as frightening as ever.
The way it was handled was so dumb. One shots in melee...your teammates are to ostupid to get away from its attack. So you most often end up alone in a certain fight.
Final Fantasy 7 has come back under the spotlight thanks to the release of Final Fantasy VII Rebirth, but is it worth replaying the original?
Very much so. Graphically it's dated but the story and the gameplay haven't aged a day. It's still one of my all time favourite RPGs and for me is better than Remake in some ways.
Love single player RPGs? Here at HardcoreDroid we've complied a list of the top ten offline Android RPGs as of 2020.
Freedom will always but supressed now or then, in a way or another and one has to fight to take it back. it's an earned right, those in power and wish to remain in power fears it most.
one of the many threads weaved in the fabric of our nature.
Freedom died in FF after FF9.
FF10 was really good and you could at least return to areas, its my fav game of all time. It had limited freedom but i would prefer a world map.
this guy is thinkin way to hard lmao.