You might have already read about a Naughty Dog job listing for a character artist responsible for “making million poly models game ready” for a “next-gen” game, and if so you probably got pretty excited. A million polygons is a lot, right? It’s certainly more than the ~30,000 poly models used in Uncharted 3. Is this evidence of Uncharted on PS4? Or a simple misunderstanding? Let’s investigate.
It seems it was long time ago. A bunch of friends spending hours on end playing RPG games, sitting around the table with the box of cold pizza. Excited about the story, listening to the Game Master, they were completely engaged in the worlds only visible to them and their imaginations.
The GM is the programmer, and in MMOs and co-ops, you can play with others. If you want to ONLY use your imagination for the visuals, read a book.
Scrawl: "Looks like we know how that new Compile Heart countdown is going to end. The latest issue of Famitsu has confirmed that Agarest Senki 2, known as Record of Agarest War 2 in the US, is Compile Heart’s newest title."
1) Hope they put it on disc this time.
2) Hope this is a positive for Neptune coming over as well.
Is this a half decent SRPG, porn aside, cause if it is, i might just decide to go and buy it for the 360.
This is not the first time that Bless Online receives a server merge in Korea. An announcement was made on the official Korean site.
Bless must be an amazing game to be on all these platforms (according to the tags): iPad iPhone Nintendo DS PC PS Vita PS2 PS3 PS4 PSP Wii Wii U Xbox Xbox 360 Xbox One
Million polys was always about the normal maps. Not in game assets, at least this article gets it right. So many people got the wrong end of the stick with the original article.
You can basicly get the same result with normal maps. So I don't really see how having a million polygon model is gonna make any difference to the detail of characters.
It's prob like they say in the article though. Most models these days are sculpted with millions of polygons and then brought down to a much lower amount with different textures maps on them so that they still look very detailed.
The likelihood of Uncharted 4, or any game in the foreseeable future having million polygon in-game characters is slim to none.
Using high-poly models is the standard for just about every game developer in 2012. Every 3D character has an extremely high poly version that they use to extract normal maps from. This practise will continue into next-gen and beyond because it's a lot more efficient and artist-friendly.
All that job listing was asking was for a 3D modeller/sculptor that has experience making high poly models in Zbrush or Mudbox. Game journalists really need to learn a bit about what they're writing about before they write all these ridiculous, sensationalist articles.
Rendering at that amount would be a waste of resources. Just look how little of a difference there is between this strangers wrath 20,000 poly ps3 render and 529,000 poly cg render.