Most video game press events feature a slick-looking "vertical slice" demonstration, an airing of a marketing-produced trailer, and maybe a short presentation from the creators. While Darksiders II showed off a decent chunk of gameplay and a new trailer, it was also preceded by a lecture about the various depictions of Death from Australian art historian Dane Munro. It was a bit odd to go from a normally serious lecture that touches upon topics such as the Etruscan portrayal of the Angel of death and the Danse Macabre, to a demo where Death jumps around shoots bad dudes with a pistol from mid-air.
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"Vigil Games may not be around anymore but their 2 Darksiders games really raised the bar for 3D action adventure games. Let's take a look at both titles' gameplay and worlds and see which one emerges victorious." - A.J. Maciejewski from Video Chums
Darksiders 1 is a complete game but it’s obvious with Darksiders 2 they ran out of budget after the Ice world and the game just becomes a poorly paced mess.
The release date has been revealed for The Art of Darksiders II Hardcover Edition.
For reals. It is a "HYBRID"! Not a "CLONE"!
It's not a hybrid, it's not a clone, it's just a game, man.
It's not a clone, but we can't deny that it borrowed many ideas from them.
Lets see how it measures up to a Zelda HD game i can tell you it won't.
Darksiders also borrowed/stole ideas from Portal.
Having said that, I got Darksiders for about £10 and wasn't expecting much from it. But I actually really enjoyed it.