GameDynamo - "When Rockstar rose to prominence with GTA 3 in 2001, we had a new game developer in the mix whose shelf life would be strong and lasting. Eleven years later, Rockstar is still a powerhouse developer known for their brand of open world sandbox games intended for mature audiences. However, the ride doesn't last forever, and in recent years some gamers have grown listless and bored with each new Rockstar sandbox release. So how can Rockstar stay relevant and keep their games fresh?"
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
GB: "With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5."
Little Big Planet 1 and 2 deserve a mention, IMO.
Good call on Motorstorm, a game released 2 gens ago but still looks and feels so good. Motorstorm 2 and Motorstorm RC were gems as well. They followed up the Motorstorm games with the brilliant Driveclub, which still manages to put modern racing games to shame. Imagine closing down a studio as talented as that ... (!) Incredible.
A little 'arcade-gem' back then was The Last Guy, a top down 'follow the leader' snake-like game where you had to find and lead survivors to safety during an alien invasion, on terrible looking 'Google-earth' maps. Graphics were poor, even back then, but would love that same gameplay with modern maps and graphics.
Street Fighter 4, once it finally had a full roster, was quite good, but it was always an ugly game, sadly. Imagine bringing that back while using the current SF6 engine.
Some good choices here and Resistance: Fall of Man is my most wanted PS3 remaster/remake. Not sure about their claim it was Sony's answer to Gears of War though.
I’d rather have sequels than remakes. Look at Dead Space 1 Remake. Would’ve been cooler if we got a new entry and it failed with sales sealing the fate of a sequel rather than just replay the same game and it fail in sales and we never get a new entry.
Remakes are great for things like PS2 and earlier games to really get a crazy new graphical coat, but I think we should ease up on all these remakes and actually do sequels.
I rather they remaster and port over to PC and current gen all the games permanently stuck on PS360. Those games don't need remakes, they need to be given a chance to live again outside of their confined consoles and then give a few proper sequels. Like Sleeping Dogs, Motor Storm, LA Noir, should get another entry.
Oh please, it doesn't get much more mainstream than Grand Theft Auto. Their relevance is practically set in stone, whether people think the game is good or not.
both gta4 and red dead redemption were boring. their online offerings were ok though.
bring back Bully and The Warriors.
Bring back Manhunt..
"What Rockstar Needs to Do to Keep their Games Relevant"... Well, based on their track record, I would say making and selling them is pretty much all it takes.
"and Red Dead didn't find enough fans to keep up"
What? It sold 12 million copies...