An honest and thoughtful look at a legendary franchise and how it would truly perform in the current climate.
With stiff competition and an ever growing number of gamers with different opinions and tastes than that of which was around during iD's last venture into the Doom series, things aren't looking good for a straight sequel.
Join in the discussion on what iD could do to really make Doom 4 a blockbuster game.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
Cant say I would, same goes for Half life 3.
I'm am so going to get bashed for this lol.
Half life Episode 3 , Doom 4, Deus Ex Human Revolution, Bioshock Infinite, Borderlands 2 = Now those are FPS games that make the genre fresh and fun, innovative games that actually work great with FPS.
COD,COD,COD,COD = ruining the FPS genre with the same crap every year, same old and nothing new
Anyone that disagrees clearly thinks COD is the greatest game ever made -_-
Yes I care;-)
No i don't. Id sucked alot this generation. There last good game was doom 3. All the games they made this gen was horrible. I was so disappointed in Rage.
I dont think id have never been a developer with a sense of good game design, they are a tech company first and foremost
Doom 3 was a decent game, as was Rage
And when looking back on Doom, Quake and Wolfenstein...I dont think they were that good either. They pushed the tech and created a new genre at that time which is why they were considered 'great', but in the past 10 years when the tech has moved more slowly their talent in game design has been exposed IMO
They are no Nintendo or Valve put it that way