160°

Where Did They Go Wrong? Volume I, Splinter Cell

OXCGN:

"It’s a simple question we all find ourselves asking about franchises across all mediums: where did they go wrong?

The Old Man and the Sea by Ernest Hemingway, “Pablo Honey” by Radiohead, Michael Bay-directed adaptations of established stories, excellent games choosing to appeal to broader audiences; all things that can go awry in a manner nearly imperceptible.

In our modern industry, gaming truly has risen from the foam to sit beside other forms of entertainment as a more socially accepted medium, but with that change of class comes ramifications that deeply affect die-hard fans.

This series of articles will cover the direction of – and attempt to pinpoint – franchises that caused fans to roll their eyes, hang their heads in shame, and silently shed tears for their fallen virtual heroes.

Today, the spotlight shines upon the ballad of Sam Fisher, and how he was forced to appeal to a broader audience."

gaminoz4481d ago

I really think that these days devs will struggle to sell games based on pure stealth. I often hear complaints about 'stealth' sections of games, and that isn't even a whole game.

Yet making a stealth franchise all action oriented makes the game almost industinguishable from all the others.

The answer is what MGS4 did. You could try and play it COD style, but there were open enough environments to find other sneakier ways around it and not die so much as a reward.

Conviction didn't offer as much opportunity for choice of approach.

A game like Thief 4 or Hitman would suffer if action became the main focus over sneaking, taking out lighting, stealth kills, and disguise.

Proeliator4481d ago (Edited 4481d ago )

You forgot that in Hitman Absolution there's a cover system, lower difficulties can see enemies through walls, and forced action segments; the stealth genre is dead. It's simply not profitable.

Conviction as a video game was excellent, but as a Splinter Cell title, it was very disappointing.

I do agree with your stance on Metal Gear Solid 4, though.

Eske4480d ago

I don't know if MGS4 is the answer. Playing that game stealthily was just...awkward. I found myself doing that goofy "inchworm crawl" across whole football fields-worth of open ground.

On topic: I think there's a ton of untapped potential in stealth games. We need to see some improvement in AI behaviors, though. Watching enemies repeat endless patterns of behavior and movement is immersion-killing.

OhMyGandhi4481d ago (Edited 4481d ago )

very nice article! and completely agree with everything you wrote.

I wrote a similar piece, lol.

http://www.digitalvideogame...

jc485734481d ago

never liked any of the Splinter Cell or Tom Clancy's games.

70°

New Assassin’s Creed Mirage gameplay teases unique ability for Basim

Ubisoft's Assassin's Creed Mirage appears to be adopting a key Splinter Cell mechanic, which is great news for the characterization of Basim on PS5 and Xbox.

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theloadout.com
60°

Why a Splinter Cell mobile game now would make perfect sense

Splinter Cell is the most innovative stealth series to ever grace this industry, why this is high time for a mobile port we'll discuss here

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gamingonphone.com
70°

Splinter Cell's Co-Op Campaigns Are Still Undefeated

The Splinter Cell titles have some of the best co-op modes in the stealth-action genre, expanding on the series' main campaigns with new characters.

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screenrant.com
Orchard465d ago

It's rough to see Ubisoft complaining about games not being successful etc, while they sit churning out the same games over and over again and leave obvious money sitting on the table by doing franchises like Splinter Cell wrong.

bunt-custardly464d ago (Edited 464d ago )

Whilst I loved the SC multiplayer, I still think they were kind of niche due to the complexity of the maps and learning curve. I wished they made better practice bots though for solo play. Co-op is pretty decent though but not enough players and a very intimate experience. You couldn't really play with randoms who ignore the stealth, so had to play with friends.