With the popularity of (WOW) World of Warcraft ever raging on, some still wonder why some MMO gamers are so unwilling to embrace new MMO’s that come out and always resort back to World of Warcraft. While this question may have an obvious answer for some, are there also other reasons. Today this is the question on the table as we try to bring other forms of reasoning to light.
Blizzard Entertainment has announced the opening of beta registrations for “World of Warcraft: The War Within,” inviting players to explore new subterranean worlds beneath Azeroth.
Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."
HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."
ugggh, the game is so out dated, free game like C9, vindictus, dragons nest destroy it (except for content cuz well 10 year headstart duuuh)
Tera also destroys it except for the content again because its not over 10 years old.
i hate wow and dont understand why someone would pay 500$ for a character
If the gameplay is similar to WoW, no reason to switch to a new MMO, since most people don't care about lore in MMOs; WoW offers more content than the average MMO, the servers are stable and finding people is easy since WoW has such a huge active community; something that can be troublesome in other MMOs (which usually is corrected by merging servers). WoW also runs on a large spectrum of machines and still looks decent enough to be playable.
Also, most MMOs will have a community even years after the release, look at Everquest or Lineage, there are still people playing these games too.
ToR plays alot like WoW (I wouldn't go as far as calling it a WoW clone, but the gameplay is similar); unless you're into Star Wars and play your MMO for the story, it doesn't offer a whole lot of new things to do compared to WoW. Rift and Aion also had quite a similar approach, and while both games offered a new twist on the tried and true formula (which ahs been set by EQ I believe), a lack of content compared to established MMOs like WoW and EQ really hurt them.
@Tanir, you say the only thing WoW offers is more content, well if a new MMO comes out, it need to be better than WoW, but it also need to offer plenty of content, not just level grinding and item farming; if you don't have plenty of end game content, new players coming from established MMOs will quickly run out of new content and will go back to whatever it is they were playing. The problem with games coming from south Korea is that some are not adapted to the western market; in SK, it's okay to have plenty of grinding, but it doesn't fare as well in Europe and North America.
I think it has more to do with so many people invested so much time in the game already that by the time a new decent MMO came out it is daunting to think of spending that much time and effort in a new game starting over from nothing.
Some people are just close-minded and wouldn't accept any other MMO no matter what.