Take a look at 5 gaming common gaming mechanics that should be handled better in next generation games, but are more than likely to remain as they are.
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
The famous comedy duo is the latest example of pop culture becoming one big grey blob
Certain to have some sort of reference to their online store for CBD/THC chews, which is advertising heavily online the last month or two.
The randomness of the multiplayer characters is one of reason I quit playing COD after briefly returning in 2022. We got Space Marines, rappers, tree monsters etc. all in a series called “ Modern Warfare”.
From Bootleg to Black Box, Call of Duty Modern Warfare 3 made a heartbreaking mistake by not remastering the bizarrely forgotten maps from its namesake.
As far as the Huge Pockets No Weight thing. Is that really a cliche, I mean besides RPG's like Fallout most shooters are stuck on the two weapon system. And plus it shouldn't be much of a problem if the weapons are as diverse as those in R3.
Games that use that are going for the fun of the fight, being able to just use any weapon that might make the fight look awesome as opposed to the fun of surviving it which is what the two weapon system and weight system supports with the scavenging for rounds or conserving your ammo. Two different concepts but each enjoyable in their own ways.
But again my point is this gen from what I've played the amount of games who use the more tactical approach of not having an instant arsenal at your disposal outweigh those arcadey ones that do give you said arsenal anytime anywhere.
When I think of a game's difficulty, I think Ninja Gaiden, and when I think Ninja Gaiden, I think RAGE, and I am not talking about the game.
>implying video games must have realistic things like the writer listed.
sh*t article.
how about the gaming cliche of the bad article writer?
i hate radar systems in online shooters. they borderline ruin the experience. instead of people being aware of their surroundings they spend most of their time looking for red dots.