Character Evolution - Guybrush Threepwood
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For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
.... he was just so great in Monkey Island 1 and 2, design-wise.
... and then they went all cartoony with him for MI3, they went cartoony 3D with him in MI4, and they went butt-ugly redrawn sprite for the remakes of 1 and 2. Sadly.
There's some fan-art out there which shows how Guybrush SHOULD look when you do a HD-remake, which sticks true to the original design of the character while still looking great for todays' gamers.
Guybrush is such a brilliant character, but he hasn't been done justice by Lucasarts since Monkey Island 2. Sadly.