130°

Activision Got Sued Over Wii Guitar Hero Mono Sound

Xuecast writes: "Samuel Livingston from San Diego, CA has just filed a class action lawsuit against the giant Santa Monica based video game publisher, Activision. Livingston is suing Activision over the much published fact that the original copies of the Guitar Hero III for Nintendo Wii are only capable of outputting mono sounds".

texism6011d ago

**** whoever this Livingstone asshole is. What a dipsh**.

OMG it has mono sound! The world is going to blow up now. Shesh. People are just to sue-happy these days.

hektop6011d ago

If they do not let Harmonix release the PS3 patch for GH3/Rock Band that would be the next sue since they allow xbox to do it (wired but non the less)

ruibing6011d ago

Yeah, I am definitely furious at them for what they did. Harmonix and MTV Games had the patch all ready to go before Activision stopped Sony from releasing it to users.

lodossrage6011d ago (Edited 6011d ago )

I have little faith in the justice system as it is because of the stupid things people sue and win over in the past. If THIS guy wins, then I know our justice system will always be a sham.

XxZxX6011d ago

who told you to buy wii. You wanna be cheap but you expect to be good too?? Aint suing waste u more money than buying a PS2??

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50°

Why a Survival Mode For The Next Animal Crossing Isn't as Wild as It Sounds

The Animal Crossing franchise may lean towards casual gaming, but it has laid the foundation for a future title to have a survival mode.

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gamerant.com
60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide1d 2h ago

Easy not enough developpers to add content to the game (palworld)

Profchaos1d 1h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb22h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly19h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid63818h ago

Indie devs dont make multiplayer games?

Si-Fly15h ago

Read the article dude 👍🏻

Flewid63815h ago

Read the article. Same question.