30°

Five Ways the Game Industry Can Fight Piracy - [addicted-gamers]

The title says it all. Five ways, in my opinion, the industry could fight and lower the rate of piracy.

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addicted-gamers.com
Pikajew4519d ago

For PC.

Make sure you game in on Steam.
Make sure there is a demo so people can check if they can run it.
No DRM
50$ as digital instead of 60$ like retail
Put it on sale after it sold a certain amount of copies

VOP4519d ago

Demos are definitely key. There's absolutely no better way to tell if you're going to like a game or not than being able to actually play a portion of it yourself.

I remember in the late '90s and early 2000s almost every game had a demo of some sort. The last few years though have been horrid in terms of how many demos actually get released, and when most do actually get released it's months afterwards (Mass Effect 2 demo, any demo for COD, etc).

It's been getting better but it still needs improvement.

80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

TGG_overlord5d ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide7d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos7d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb7d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly7d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6387d ago

Indie devs dont make multiplayer games?

Si-Fly7d ago

Read the article dude 👍🏻

Flewid6387d ago

Read the article. Same question.