GameInformer: Humanity has been staring at the stars and dreaming for centuries, but it’s not easy to envision what alien life might actually look like. It’s also not easy to resist the urge to try. The designers at Firaxis have the advantage of building off an existing framework, but redesigning 18-year-old character concepts for a modern audience was still no simple task. We chat with Firaxis Lead Designer Jake Solomon and Lead Artist Greg Foertsch about the process of designing the aliens in XCOM: Enemy Unknown.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
The help desk platform used by 2K Games for its customer support has been hacked, with malicious emails sent to certain players.
I was one of those users that got an email. Good thing I didn't open it. The email is from actual 2k support so I'm sure many people opened them. Scary stuff Take Two. You guys should invest some of your billions of dollars into some advancements for network security. I wonder who's getting hacked next at Take Two. First GTA 6 and now this.
Erin McAllister said
Summer camp at Hackett’s Quarry is ending and night is falling, but a small group of counsellors decide to capitalise on their van breaking down and have one last night of summer fun.
They are trying really hard to appease all the fans of the old XCOM title, that is pretty impressive. I wonder what they will do with the Cyberdiscs, I am glad the sectoids are back, they were my favourites, even though they were a piece of cake to beat