ps3dude444503d ago

i love your games bethesda, but until you fix skyrim im not putting it in my ps3.

T9004502d ago

Sorry dont have a PS3, so dont know whats wrong with it. The game runs great on my PC, wonder why the PS3 needs a fix, console hardware is supposed to be more optimized, how could Bethesda not get it right. Maybe its PS3 hardware limitations stopping them.

decrypt4502d ago

Actually yea its the PS3 hardware which is quite weak. It runs very linear games fine, however most open world games tend to chug on the PS3, Sony needs to release a new console.

No reason why Bethesda got it running fine on the PC and the 360, yet the PS3 version is complete fail.

one2thr4502d ago (Edited 4502d ago )

Make me wonder.... Laziness, no?

ziggurcat4502d ago

@ decrypt - there's nothing wrong with the PS3's hardware. most open world games actually run just fine on the PS3. red dead redemption and GTA IV, for example, both run brilliantly - no chugging, no severe loss of performance after 20 or so hours of gameplay, no crashing/rebooting the system every 10 - 15 minutes... they're running on the same hardware.

what we have here is yet another case of a development team that isn't very good at their job.

i've only played a few hours of skyrim. i'd *love* to be able to play more than that, but until they've fixed this nagging performance problem, it's not going to go back into my system. sadly, because it seems that these devs can't code their way out of a paper bag, i probably won't get a chance to play this game at all.

reynod4502d ago (Edited 4502d ago )

@ziggurcat

I would disagree with that, GTA 4 on PS3 runs in sub HD and still barely manages 25fps. It also looks blurry on the PS3. Compare that to the game running on a PC sporting a 8800GTX and you will see the game looks last gen on the PS3. Hence i would agree with decrypt that the PS3s hardware indeed is weak.

My brother is a PS3 fanboy or atleast used to be one. He played the original GTA 4 on PS3, however after he saw the PC version running he played the GTA 4 episodes on the PC just couldnt stand the low 20-25fps the PS3 was managing, mind you his PC wasnt high end at all, in fact it was built during the time PS3 was released.

Lf_sIcKmAn4502d ago

Infamous 2 says "Have a cup of shut the F up!" Best looking open world game I've seen...

terrordactyl4502d ago

To Decrypt...

The PS3 can run openworld games fine. Saints Row the Third, GTA4, Red Dead Redemption etc all have stable framerates and don't lag like Skyrim.

It might be harder to develop games on PS3...but if Bethesda can't do it then they shouldn't release the game. It should have been put back to the Spring or something and worked on more.

bozebo4502d ago

The PS3 should be able to run it fine. Bethesda just keep recycling the same engine that they used since Morrowind though without a proper overhaul of its low level performance.

It probably didn't hurt sales enough to reduce Suits' bonuses, so they won't give a damn.

SephirothX214502d ago

Most open world game play better on 360 or look better on 360 (higher res like RDR and GTA IV). Why is this?

ziggurcat4502d ago

@ reynod - it really isn't about image resolution and really it's, again, not the fault of the PS3 hardware as that was a choice rockstar made when they ported the game over to the PS3.

even if the frame rate was a constant 25 fps, GTA IV still ran smoother than skyrim does after prolonged gameplay. it never dropped down to 5 - 10 fps or crashed every 10 - 15 minutes.

you have to understand the frame rate isn't exactly a result of the hardware that the software runs on - it's the code of the game that the devs have written. if they haven't written the code well enough, then the performance of the game isn't going to be optimal.

1nsaint4502d ago

@ziggurcat lol you defend your ps3 hardware with your life and say bethesta isn't good at what they do. If you haven't noticed; ps3 is the only platform having major issues. Saying they cant code just make you look stupid, this is not a ps3 exclusive where the code is optimized for ps3. Imo its a miracle skyrim is one 1 disc. The install size is only 3.8 gb on xbox and somewhere around 5.6 on pc. There aren't much devs who can pull that off. That the game has bugs is only logical with a game this ridiculously big.

But i hope they fix the lag for you ps3 guys in 1.4 along with the quest and house bugs for all platforms

thorstein4502d ago

Considering the exact same problem came up for Fallout 3 and was patched... no it can't be a hardware problem. It is purely a software problem. Further, there are plenty of games out for the PS3 (GTA for example) that are open world and don't have this lag problem.

kaveti66164502d ago

"Best looking open world game I've seen..."

Play some PC games.

thorstein4501d ago

Yay, I pissed someone off enough for thumbs down after I basically quoted Bethesda. And, if it were a hardware problem, then why has Bethesda been working so hard (and now releasing the list of fixes) to fix the PS3 problem which is listed in the upcoming fixes?

Haters hate. What are you going to do?

+ Show (10) more repliesLast reply 4501d ago
wolfofashes4502d ago

open world games tends to lag on the PS3 because of 3 things:
1-Streaming data is slower in blu-ray compared to dvd
2-It's a well known fact that PS3 has less available VRAM,so less space for caching textures there.
3-PS3's rasterizer is slower.
There are ways to bypass this though like drawing things from the Cell.About hardware power...it is a fact that PS3 is more powerful but it's a chore to develop for it since it goes against long established paradigms when we speak about software engineering.Skyrim lags on PS3 because of the way it's engine handle memory management ,and since it does not use SPU specialized code to draw anything from the Cell the VRAM gets filled faster than in Xbox (because it has less of it available)
On a side note I love how fanboys always bring the excuse that PS3 games are linear just to deny a simple fact...go figure.
On topic now Bethesda should have already fixed rimlag a loooong time ago.TO be honest the article about the guy who programed Skyrim for his calculator was much more interesting than news about a patch that should already be here.

AtomicGerbil4502d ago (Edited 4502d ago )

Point 1 is incorrect. Blu-ray is constant over the entire disc and layers, DVD is not. If you take the average Blu-ray is faster.

wolfofashes4495d ago

Flatbattery you are right indeed,I apologize for my mistake,is that there are always to schedule things and cut steps on streaming from DVD to make the process faster,but so is possible on BD too.

SuperStrokey11234502d ago

I have the ps3 version and its really not that bad. You should totally play it. Its a fantastically fun game.

TheGameFoxJTV4502d ago

If you have the game, they have your $ already. You not playing the game won't hurt them at all. XD

+ Show (1) more replyLast reply 4495d ago
Calvin_ISA4503d ago

AWESOME! :D
ANNNNND N4G is back! FUCK SOPA!! :D
WEEEEEEEEEEEEEEEEE!!!

ps3dude444502d ago

best comment all day! i hated seeing that dude with the protest sign, i wanted to punch him.

krazykombatant4502d ago

Good maybe this will fix some of those quest, the game got soo buggy at certain points in the map that I have given up in playing it, I've reached the point where the screen tearing/lag/total freezes/broken quests have led me to just stop playing the game and I just can't seem to get back into it no matter how hard I try and i'm only 30/40 hours in :/

bunfighterii4502d ago

I stopped on skyrim for a whole after hearing how fucked it is, but I recently started again figuring I won't play it for the huge amount of hours needed for it to glitch anyway

Hx3KinG4502d ago

I'm 40 hours in and have come across a glitch which orevents me from progress in the main quest. I really hope bethesda fixes this for me.

bunfighterii4501d ago

ahhh damn.... well the new patch comes out soon

SP3333D-O4502d ago

Soon...
"I do not think you know what this word means." - The Princess Bride

Well, at 226 hours and counting, the PC version is still highly enjoyable, especially with a few mods.

Show all comments (53)
60°

Interview on Fallout 4 with the Actor for Nick Valentine, Codsworth & Mr Handy (Stephen Russell)

Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.

Read Full Story >>
gamerheadquarters.com
300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
comicbook.com
franwex27d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville27d ago (Edited 27d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex27d ago (Edited 27d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville27d ago (Edited 27d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya26d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga26d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein26d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood26d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic26d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip26d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot26d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic26d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos26d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando26d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger26d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 26d ago
raWfodog27d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws26d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus26d ago

Is saving money inherently greedy behavior?

northpaws25d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic26d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo27d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris27d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

RNTody27d ago (Edited 27d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

RNTody27d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger26d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

RNTody26d ago (Edited 26d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast27d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)
70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

anast41d ago

I tried, but it's a poorly made game that insults its customers.

lucian22941d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko41d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way