When Pipeworks Software's monter battle royale, Godzilla: Destroy All Monsters Melee, was released in 2003, Gojira fans rejoiced. Featuring a handful of some of Toho's more iconic kaiju and destructive environments, Destroy All Monsters Melee was close to the Rampage-like experience with Toho monsters we always wanted. 2004's follow-up, Save the Earth, delivered even more: New monsters, new game play modes, and more importantly online multiplayer. While neither of the two games was perfect, the improvements and fixes between Melee and Save the Earth made it seem as if Pipeworks was well on their way towards perfecting the core gameplay.
UGO's Kareem Harper examines the latest monster masher from Pipeworks in this review of Godzilla: Unleashed for the Nintendo Wii. Rather than finding that hoped-for improvement to the core gameplay, Harper instead contends with poorly implemented features and an atrocious control scheme for the Wii remote. UGO gives Godzilla Unleashed an overall rating of C-.
Cultured Vultures: "Godzilla is approaching the generator, and he's also approaching our list of the best Godzilla games."
Godzilla: King of the Monsters scratches the surface of the MonsterVerse, but the best way to explore it is a video game featuring playable monsters.
Theres a rumor floating around arc systems is making a fighting Godzilla game
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With Pacific Rim bringing the concept of Kaiju to the masses Ruaidhri looks back at some of the best video games to feature big monsters beating seven shades out of each other not caring for the collateral damage of cities.