170°

OXM: RAGE - when RPG shooters go wrong

OXM UK: "RPG elements are a double-edged sword. Execute them perfectly, and they have the power to create a smash-hit overnight. Fail to get it right, and you probably would have been better off without."

dirigiblebill4532d ago

It's kind of funny how we take RPG elements in action/shooting games for granted nowadays. I wonder if Halo 4 will continue with Halo: Reach's secondary ability stuff.

MrGunny944532d ago

Why couldn't Reach be like Halo 3?

Why couldn't COD MW2 be like COD4?

Why can't Battlefield 3 be like Battlefield 2

Each new entry in the series.. is breaking the game... it's making it so easy, that doesn't make me more joy to play.

pandehz4532d ago

I like BF3 more than BF2, cannot agree with your argument.

wallis4532d ago

Rage had it's short comings but it wasn't a bloody rpg-shooter and putting it in the category of fallout 3 isn't really fair. It was a linear game in an open setting not an rpg.

dirigiblebill4532d ago

No, it's not a fair comparison... but it's a comparison id Software invite by constructing a post-apocalyptic world with sidequests, vehicular exploration, etc. If you're going to try something new, don't create false expectations.

wallis4532d ago

They never created false expectations, they just wanted to make a game with lots to do. I didn't see the word 'rpg' appear once in their entire marketting and I actually remember numerous interviews where great emphasis was put on the fact that Rage is a linear game.

I mean how DARE id software try something new whilst daring to assume that their consumers are smart enough to tell the difference between an rpg and a liner shooter. You're right, next time they'll just assume we're all a bunch of fucking idiots and they can set their game in a white clean room to avoid comparison with fallout 3 - oh wait then it'd draw comparison with portal. How about the opposite of fallout 3, a lush open natural wor... oh wait that's oblivion. How about they set it in a tiny tight corridor that's not open?

Oh wait they got torn to shreds for doing that in doom 3!? I mean this is disgusting. How dare a developer respond to criticism of linearity in one game by opening up their level design in another.

dirigiblebill4532d ago (Edited 4532d ago )

Don't put words in my mouth. By "invite" I don't mean they said it out loud - I mean that's the message their choice of setting, choice of plot, choice of aesthetic and choice of supporting mechanics conveys. I couldn't give a toss how they built it up, much as I couldn't give a toss for the way devs dodge talk of learning from/riffing on their competitors in general.

DrFUD4532d ago

I had more fun with Duke Nukem Forever than with RAGE

PirateThom4532d ago

I got the game the other day... I played for 30 minutes and was pretty much done with it. Boring gameplay.

I was playing on PS3 and the fact it needs an 8GB install and still has to reload textures, pretty crappy textures I might add, after doing a 180 turn is just distracting.

Show all comments (12)
110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin1664d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1817d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071817d ago (Edited 1817d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141817d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1816d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1817d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1817d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1816d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1811d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.