Are core gamers simply being a bit elitist, stuck in the past, or do they have valid complaints about certain games being dumbed down to suit a wider audience?
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
I'm not sure I would agree with the "annoyingly" sentiment but the way I see it is games primarily have to sell well for developers to make more of them. If games cater towards niche markets only then as a business they could fail to reap the profits required to continue.
I'll agree some game series have been well butchered, but I also accept that this is simply a matter of natural progression, no matter how much it hurts inside.
I'm in agreement with Raiden, but the author needs to factor in the difficulty you played the game on. I know I always enjoyed each of the Rainbow Six and Ghost Recon games playing on realistic difficulty (I think that is what it was called). It offered a more strategic aspect of the game where you didn't just run and gun. Especially the t-hunts...great fun and memories with friends trying to finish them.
Splinter Cell has been a huge disappointment this generation and is nothing like it use to be. While they have still been enjoyable the experience just isn't the same.
I enjoyed SC Conviction, was certainly refreshing, and while the old stealth elements are missing it was still a very good game in terms of single-player and I was more happy to see that the co-op from Chaos Theory was expanded upon.
So long as developers keep achievements and trophies associated with higher difficulties in their games, there's still room for that hardcore bit of us to break through.
Octocamo didn't really dumb down MGS4... because it's not immediate and, unless you're motionless, it's not like it makes you invisble...
In fact, it's just a replacement for the Camo menu from MGS3....
Rising Revengence doesn't dumb down the series, it's not part of it... gameplay is too different.
msxboxworld just keeps getting more and more pathetic.