Trendy Gamers: I’m a twenty-four year old bachelor living on the budget of a recent college graduate/aspiring musician. As such, having large quantities of precious ramen pilfered is a concept that hits close to home. Such is the plight of the protagonist in Nullptr Studios’ Ramen Ninja. The game begins with the ninja sitting on the fields of his ramen farm, minding his own business, when a helicopter from the evil UDON corporation suddenly flies in and steals his supply of noodles. Obviously, this means war! What follows are twenty levels of stealth gameplay reminiscent of old school classics utilizing a top-down view and cute 2d graphics. A brief tutorial introduces the controls, and then the real game begins.
"No matter what format, what system or what game you are developing for, there are certain things that can doom your game regardless of how good or bad it is from the start. While this article is written with a focus on XBLIG’s, much of these apply to any indie game developer looking to make a dollar off of their game."
Critical Gamer's Luke K writes: If you’ve already read parts one and two – and why on Earth wouldn’t you have? – you’ll know that my comments on DLC so far have been overwhelmingly negative. The digital distribution of games and add-ons can be a force for good, however; demonstrably so. It’s done a lot of good not only for business but for us cash-wielding consumers, too, and it will continue to do so.
ZX Spectrum classic "Manic Miner" may appear on XBLIG (not XBLA) soon, courtesy of Elite Systems; if it passes the peer review process that is.