DHGF: As we look back on 2011, there are lots of things we can say about it. It was the year where the Xbox 360 finally morphed into the Sega Saturn with games like Radiant Silvergun, Guardian Heroes and a lot of traditional shoot ‘em ups. It was the year where the Playstation Network was shut down for over a month due to hackers. It was the year where Nintendo launched a new portable system whose initial stumble worried some that this version of 3D gaming was following the same path as the Virtual Boy. It was a year where nearly every major release required a patch on the day of release and console gamers meekly took it as a fact of life, when in previous generations it would have been found unacceptable and then some. It was a year that where the Sony PSP and Nintendo DS let loose their death rattle as the PS2 did the year before. When all is said and done though, the year can be best summed up with three words: Older is Better.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."