160°

Designing non-human females in games

BH writes: "Creating non-human species for games (or other media types) can’t be easy. You need to try to create a unique and interesting look, which retains some humanoid features for familiarity, but also has several alien features as well. You need your species to look like something which could plausibly have evolved but at the same time, you need it to be exciting. And for games, you need to make sure that your species works within your technology framework. I have a lot of respect for the great artists of the industry who come up with some truly iconic designs.

One additional consideration is how to deal with sexual dimorphism. Do the males and females of your new species look the same? If not, how are they different?"

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borderhouseblog.com
Theo11304501d ago

Designing non-humans in games = gluing some shit on their faces or putting on a mask; done.

waltyftm4501d ago

And over sized breasts if it's female.

EmperorDalek4500d ago

Imagine Mass Effect with aliens that don't resemble a human shape. You would have a Glob-Ball, a huge Spider and a Hat as the Council. Does anyone see that working? because I don't.

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave30d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan30d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave30d ago (Edited 30d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.

80°

Mass Effect 3's Ending for Javik Misses the Forest for the Trees

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.

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gamerant.com
anast61d ago

He was one of my least favorite characters. I wish they would have done the Proths different.

80°

The Best Video Game Romances of All Time

Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.

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wealthofgeeks.com