GameXplain.com: "In a recent interview, Irrational Games’ Ken Levine stated he was disappointed with how much attention the main heroine’s breasts have received in the upcoming Bioshock Infinite. Rather than talk about what Elizabeth may be dealing with during the game, gamers are focusing on the shapeliness of her bosom. Levine says that gamers are free to discuss whatever they like about his upcoming game, but he hopes that some will take the time to appreciate the work his team has put into her personality and the expressiveness of her eyes. It’s a great message to gamers who have a tendency to focus on the hotness of female characters above anything else about them. However, I can’t help but feel that Levine’s stance has been undercut by the revelation of Namco Bandai’s print ad of SoulCalibur V, which features a close-up of an unknown woman’s cleavage."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Put a man with nice abs in a game no one cares but put a woman with big breast in a game...
Are boobs becoming the newest evil in gaming? Why? They're awesome. Articles like these make me feel like gamers or the "journalist" fear shapely women.
So... crushing someones head with your feet/cutting him with a chainsaw is ok, but having breasts not?
I still think too much of anything is bad, breasts or blood, but if you are gonna whine about too much breasts, then please whine about too much blood.
@ neckbear "It's not the developers that make them a focus point- it's your own mind and desires, as well as perversion, that does."
If a developer put a spread vagina in a game, would I be "perverted" for seeing it as a "focal point"?
Point is, when dev's put sexual aspects in a game, male (and female) gamers will focus on it! Unless you are also a praticing physician!
"I can’t help but feel that Levine’s stance has been undercut by the revelation of Namco Bandai’s print ad of SoulCalibur V, which features a close-up of an unknown woman’s cleavage."
That "unknown woman" is Ivy Valentine, and while her figure may be what gets the most attention from people, her character is much deeper than a lot of people give her credit for. Ivy is no less of a strong, female character than any of her more conservatively dressed counterparts from any other game. Her appearance may be provocative, but that doesn't automatically disqualify her as a legitimate character.
Ken Levine's Elizabeth seems to be almost the polar opposite of Ivy, as she is more like the damsel in distress type from what I've read of the game. She also looks relatively young, so I would consider her more of an innocent character than a fighter like Ivy, and the big eyes seem to emphasize that.
The point I'm trying to make is that the video game world is large enough for both of these characters to exist, and while I'm sure Ivy will continue to garner disgust from some people based solely on her appearance, I think Elizabeth will be seen the way Levine hopes once people have a chance to play the game. Ivy will still draw undeserved scorn for "hurting the image of women in video games", but Elizabeth will probably be used as an example of "how to do it right". The truth is that there isn't anything wrong with either of them.