GameZone looks at six examples of games that either failed to reach the hearts of buyers or earned the scorn of critics.
GF365: "These are our picks for the best side-scroller games on PC. The genre was popular back in the day, and these modern games prove the genre is still alive and well."
Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.
Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.
Homefront didn't fail. It did well in sales. It just wasnt as good of a game as people hoped.
"[Brink's] AI was not as sharp as it could've been."
*eye twitches* I recently bought the game for $0.50 on eBay (Now I know why) and, DAMN, did it suck.
Turning on the game, I was greeted by ugly face choices and whatnot, but let's just get down to my point, shall we?
The AI is balls. How balls? Well, about as balls as you can imagine. I have tried 7 times and can't beat the second level on the campaign in solo mode. The AI is just so terrible, whether by sucking incredibly hard or by almost cheating.
Oh, and it feels GREAT having to do all of the objectives by myself because my AI homies either don't change class or die dozens of times before they get to my location. So, yes, I'm the one switching classes, doing the objectives (while the entire enemy team shoots at me, no less), and doing the killing. All the while, those 60 FPS feel incredibly sluggish and STUPID.
*sigh* I really needed to get some Brink anger off my chest.
Its because most of them are shooters which just cant seem to break the mold and offer some good addictive rewarding gameplay.
Its all fast food gaming these days with multiplayer its get you in, get you out and it gives you easy to get kills with low health and high damage weapons without the realisim.
Even BF3 didnt hold my interest as it seemed like just a brand name because the on foot was not enjoyable to me due to client side hit detection and the only good part was using the jets effectively on large maps in co ordination with a wingman.
I just find high damage, low health games unrewarding to play because its instant gratification gameplay, you dont work for your kills as such and I guess to me that makes it unfufilling....
But hey man its just an opinion, you go out there and play whatever the **** you wanna play :)
SO... while most of the games on the list were failures based on their execution, Rayman made it because of... marketing? A critically praised game that probably didn't get the sales it deserved (yet; it's not like it's been out for that long, either) and it's somehow a failure?
Call of Juarez: The Cartel was SHIT
Duke Nukem Forever was SHIT
Brink was SHIT
Homefront didnt fail
Red Faction Armageddon. havent play it yet, got it off Steam for £3.74.
Rayman Origins looks amazing but should of been a £10 downloadable game.