Gaming Gauge writes: "When Nintendo launched Mario Kart Wii in 2008 it was natural that they wanted to use the system’s motion controls to their fullest potential. To further facilitate this Nintendo introduced the Wii Wheel, a handy shell for the Wiimote that makes steering easier. Although it was something relatively simple it really helped the game appeal to a mass audience and was a huge success. When it came to producing Mario Kart 7 for the 3DS Nintendo again made use of motion controls but let Hori take control when it came to producing a wheel. But there was some doubt as to how useful it would on a handheld device."
VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."
Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.
Game Rant participates in the Megaton Musashi World Cup, checking out the game a little bit beforehand and winning the first round match.
After being benched for 20 years, and returning only to be forsaken again despite being a splendid game, it's time Kid Icarus gets salvation.