Push Square: "Hydrophobia Prophecy is driven by some interesting ideas and outstanding technology, but the package is marred by a lack of polish and poor level design."
Adam Kerr of GameGrin finally gets around to his Steam backlog given the current situation, this time landing on Hydrophobia: Prophecy.
He writes: "There are plenty of games I’ve purchased almost a decade ago, with less than an hour of playtime. Abandoned so I could go back to trusted classics like Skyrim or Counter-Strike. Games that I never really gave a fair chance. Maybe there’s some hidden gems in there? Maybe there’s some hilariously bad stuff in there? All I know is, a combination of lockdown boredom and me needing some new content to appease the dark overlords at GameGrin have led us here. To my Steam backlog. To Hydrophobia: Prophecy, in fact."
Hydrophobia: Prophecy is a third person action adventure title with a highly impressive water physics engine, but is this enough to keep the game afloat?
I personally enjoyed this game. The shooting mechanism wasn't particularly good, and the final boss was quite glitchy, with a serious drop in framerate, but it was an interesting few hours of gameplay.
Hydrophobia Prophecy is what developer Dark Energy Digital likes to call a “Comprehensive Reinvention” of their initial release of the game “Hydrophobia” (or Hydrophobia Pure after the patch that was released to correct some issues) on the Xbox 360 on September 29th, 2010. Although it was met with some mixed reactions from critics, it still managed to gain a fan following. We first caught wind of this “reinvention” of Hydrophobia back in April of this year.
Yeah I'm glad I got to play Hydrophobia at my friend's house, which gave me the insight that it's not worth buying.
Hydrophobia plays like you'd think would if it were a game within home.
Nothing against home, but Hydrophobia kinda had me thinking I was playing one of home's mini games.
The water effects are good, but the game could be much better. I got it for free as a PSN+, so I didn't waste any money on it luckily...
Good thing it was free on PS+, but even that was overpriced... basically, it just didn't feel right. I can see what they were trying to do, but it comes off as one of those midrange PS2 games in terms of controls where it's not bad, but just feels really stiff. I thought we were past that.
With better controls, it would have been decent. Shame they learned nothing for the PS3 version.