150°

We Don’t Work For Sarif – Syndicate

As previously discussed, evolution is a necessary thing. Both the original Syndicate and its sequel were objective-based point-and-click affairs managed from an isometric view. Such a game, unless handled very carefully, will not translate well to the console environment. Numerous RTS titles have failed in spectacular fashion to illustrate this point, so Starbreeze adapted the IP order to allow it to survive. It has been reinvented in order to not only meet the wants of the gaming masses, but also to approach a beloved IP from a new direction.

And boy, are people pissed about it.

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wanderson75.net
Sidewinder-4523d ago

"in order to not only meet the wants of the gaming masses"

Mass load of goons.

"but also to approach a beloved IP from a new direction."

A first person direction. So unique.

"However, times (and markets) change, and Starbreeze is no slouch."

Doesn't mean you have to conform. I like Platinum Games but I still aint buying MGS Rising. Not the game I want to play from that universe.

Dictate the games they should make and they will. Unless you buy whatever they throw at you, under the pretense of..."It's what OTHER people like xD".

50°

Payday 3 Animation Improvements for First-Person Coming Soon, Starbreeze Confirms

Payday 3 animation improvements are on the way, with a big list of new first-person animations being added in the very near future.

60°

Payday 3 – interview with Almir Listo (Global Brand Director and Head of Community, Starbreeze)

An interview with Almir Listo about Starbreeze Studio’s upcoming 4 player co-op first person shooter - Payday 3.

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prankster101.com
60°

Starbreeze sets sights on new game Project Baxter after Payday 3

A new financial report for Payday 3 developer Starbreeze Studios reveals more about Project Baxter, the next major game coming from the Payday team.

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theloadout.com