50°

The Dylan Cuthbert Interview, Part I

Speaking to Newsweek's N'Gai Croal, Q-Games founder Dylan Cuthbert talks about some of the challenges that face PixelJunk Monsters, a title for PSN. Cuthbert, who has has a hand in everything from Ape Escape to Starfox, noted that beyond the usual control and balancing issues, the real difficulty involves getting Japanese gamers to purchase bite-sized games online.

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blog.newsweek.com
Darkiewonder5995d ago (Edited 5995d ago )

Where did the idea for PixelJunk Monsters come from?

The idea for PixelJunk Monsters came from a desire to introduce RTS games to Japan somehow. For some reason, RTSs simply do not sell over here, even though if you drag Japanese people screaming and kicking and actually get them to play games such as Starcraft, Command & Conquer, Company of Heroes, etc., they absolutely love them and won't stop playing them for years.
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Someone had to do it.

Anyways. I really want to get Monsters when it's released here. It looks awesome

2561d ago
2561d ago
70°

PixelJunk Monsters Coming to Wii U Tomorrow

Twinfinite writes:

Nintendo has just revealed on their website that PixelJunk Monsters will be coming to the Wii U via the eShop tomorrow.

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twinfinite.net
Skate-AK2910d ago

Wow that is unexpected for such an old, but good game. First time the game has been on a console that wasn't Sony.

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com