180°

Sniper: Ghost Warrior - Two Million Copies Sold

DSOGaming writes: "Let's be honest here; Sniper: Ghost Warrior had its issues. However, the game's mechanics were good and it was quite entertaining - well, excluding the levels where it tried to copy Call of Duty and its 'Eagle-Eyed' AI that could spot you from miles away. Some felt cheated, some were disappointed and some were happy with their purchase. Bottom line is that Sniper: Ghost Warrior has managed to sell two million copies and that's a good thing for a small studio like City Interactive."

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dsogaming.com
brettyd4531d ago

sad...this is why you cant take sales seriously people. I hope we all learned something here today.

dark-hollow4531d ago

But i thought nobody buy pc games!

Laxman4531d ago

Ghost Warrior is also on Xbox 360 and PS3.

Akiba964531d ago

A game like this sells two million while so many underplayed gems barely reach one million, if that.

Tachyon_Nova4531d ago (Edited 4531d ago )

I disagree, this game deserves its sales, because it's publishers had the brains to realise that although it had great potential it wasn't a great game, and as such they sold it at a lower price than your standard AAA game. This is an idea that needs to be adopted much more by studios selling sub-AAA or perhaps unusual/completely original games.

Publishers know from presale rates and other targeted research how well a game is going to be recieved and sell, yet too many still release a mediocre game at the same price you can get something liked Arkham City or Uncharted for. Often I think these 'underplayed gems', which may be really good games but dont quite find a large audience would hugely benefit from launching at a lower price point. If people see a game thats cheap at release, that they've heard good things about, they will most likely but it even if they aren't entirely sure they themeselves will like it (maybe because it is a unique or very unusual game). Yet if it is still full priced at release then someone in that situation is much less likely to take the risk and buy the game. Even if it comes down in price later on, the game will likely be out of a potential buyers mind by then and even more likely get buried by the next wave of games.

Insomnia_844531d ago

I rented this game and like the article says it is very entertaining, the multiplayer is fun too. A good rent and a good buy when it hits $20.

Phantasm4531d ago

Although the game has some A.I. issues, I still enjoyed the fairly long and open campaign.

I never did try the expanded version with enhanced A.I., more guns and more single player missions.

I'm now looking forward to Sniper: Ghost Warrior 2. (Cry Engine 3 based)

TooTall194531d ago

This game was really fun. I enjoyed sniping a guy trying to escape on his yacht.

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290°

5 Titles That Critics Hated but Gamers Loved

A look at five games that gamers loved but most critics hated.

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8bitdigi.com
iofhua2340d ago

Advent Rising is another good example. It got panned by critics but it has a good story and I enjoyed playing it. The graphics are dated, the enemies all look the same, but it was made in 2005 so what do you expect? I wish they made the sequel so I could finish the story but I think the critics killed it off.

2340d ago Replies(1)
Aaroncls72340d ago

I don't trust critics.
I'd value more the feedback from a random user.

nommers2340d ago

I seldom trust gamers or critics anymore. A lot of times high scores just mean how likely you are to enjoy something from the game, but rarely anything about how much you would enjoy said things, or whether the highly preferred type of qualities in a game you’re looking for are even in it. My initial gut feeling of the premise of a game is usually all I need.

quent2340d ago

Silent Hill: downpour another example

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70°

Sniper: Ghost Warrior – The Mobile Version Of The Hit Series is now available

Choose the right weapons for your mission and achieve your targets as the Sniper Ghost Warrior series comes to Android and iOS devices.

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gertlushgaming.co.uk
110°

5 Games With A Misunderstood Reputation

Not every "bad game" deserves its reputation, some are just misunderstood because they were too ambitious, over hyped or heavily plagued by a bad development cycle.

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8bitdigi.com
stanr2689d ago

Not all bad games are actually bad, some of them deserve a second look.

Nibbs2687d ago

Shut your mouth.

No Mans Sky first trailer looked like this epic world of exploration and conflict.

Reality was - barren waste lands with creatures looking straight out of Gary's Mod.

No Mans Sky also promised the ability to play with friends which all was said during talk show interviews.

Reality Was - Absolutely zero multiplayer found inside the game, there were even sketchy moments of discoveries disappearing if you happened to travel far enough into the center of the universe.

The developers also promised a really cool ending to the game once you reached the center of the universe.

Reality Was - ...just YouTube the ending and realize how much of a shit show this game is.

They EVEN came back with some base making update.

Reality Was - They first sold you on a game of massive nearly endless space exploration, though they came back out with an expansion pack based on base-making which promotes squatting on a damn planet and doing very little.

Stahp.

thorstein2687d ago (Edited 2687d ago )

MP as you claim was never, ever promised. In fact, it was explained in 2014, 2015, and 2016 that the game wasn't MP.

Lack of reading comprehension (GI's "Stop Thinking of No Man's Sky as a Multiplayer Game" 2014) isn't the fault of the developer.

Are some promised things missing from the game? Yes. Are some unpromised things in the game. Yes. Were there lies written by hack journalists and repeated in echo chambers touted as truths (no large scale space battles)? Yes

There are two endings to the game, in reality.

Reality is, you haven't played the new update. Your base and every single space station has a teleporter to quickly move between your base and the space station. That means you can move across the galaxy in the blink of an eye.

stanr2687d ago

You never read the article, did you?

MilkMan2687d ago

My take away from this is something I cling to religiously. Price will often time dictate my expectations levels and perhaps rightly so.
Something priced at $15 to $20 bucks will receive a less critical (not a pass) eye as opposed to a $60 dollar one.
When I put down $60 im expecting a life changing experience. When I give you $10 to $15 bucks I understand that this project may be something personal, or very niche or perhaps even vaguely resemble a game as I know it in its traditional sense.
time and price give one the ability to experience a game quietly and without reservations.
This is not great for developers, especially indie ones, but sometimes it's all you can do to truly enjoy something.
Daikatana was crap, though, not even time can help that mess. Everything else on that list I can mostly agree with.

Razzer2687d ago

Why is there a picture of No Man's Sky? The piece doesn't even mention that game at all.