Scott Lipowitz from DualShockers.com explores what it takes to turn a hero from a standard archetype into an interesting protagonist.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
The villain.
I think some of the most notably interesting charastics a character can have is that they make mistakes. It's a character's faults and mistakes that make them intriguing and - well - 'human', which is why Nathan Drake is given such high regard as one of the best Video Game characters this generation.
Having a perfect Protagist that doesn't make mistakes is too... boring. We've really seen it all. Everyone makes mistakes, and that's how Naughty Dog was able to connect players with the leading role of the Uncharted games, as well as the amazing cast.