I didn't feel like a magician, sorcerer, witcher, or warlock after playing through a combat demo of Sony's PlayStation Move-exclusive game, Sorcery, at a recent NYC press event. I wasn't sure how I felt, actually. The game didn't leave a huge impact on me, and perhaps that's telling as Sorcerydoesn't seem to be remarkably deep or impressive, as much as it is fine.
"The Poland-based video game publisher No Gravity Games and the UK-based indie games developer inkle, are today very excited and happy to announce that they have just joined forces to release the legendary narrative adventure game series "Sorcery!" (part 1 to 4) to the Nintendo Switch in Q3 this year (2021)." - Jonas Ek, TGG.
This week Gaming Steve gives you the latest gaming news. Reporting on the Sony Neo, tons of Blizzard news, and DLC released two years late.
Wesley at Skewed and Reviewed took a look at the new version of Steve Jackson's beloved classic and found it to be a fun although at times lacking game. He did love enough of it to say that it is worth checking out for fans of the series.
Certainly the most negative preview i've seen. The others have seemed encouraging.
I see his points. After seeing some gameplay from Kotaku and reading that the campaign was only 6 hours long I think the game could use some changes. I'm still definitely gonna buy it though. The concepts are really cool. Especially combining spells. But (from the demo at least) I can't really see the point of doing it other than it looks cool. Also, there is no mp gauge to force people to use spells wisely. I'd hate to see it just devolve into a run-and-flick game.
But we'll see. I still have hopes for it.