Combine Obsidian Entertainment's extensive knowledge of RPG design with the personal gaming tastes of South Park's Matt Stone and Trey Parker and you end up with the combat mechanics of South Park: The Game. Taking cues from the Paper Mario series, the combat is a turn-based exercise that depends largely on the player's active and precise participation. Matt MacLean is the lead designer on the game and he sat down with us to talk about the tone of the overall game, the mechanics of combat, and what the South Park RPG has learned from Final Fantasy 7.
'Playing It Old School' looks back at the intriguing relationship 'South Park' has had with the video game culture since its early days. This is an examination of the bond from the early games of the 90's to the Emmy award winning episodes "Best Friends Forever" and "Make Love, Not Warcraft".
South Park has had a rich history with gaming culture and this column looks back at that history. I do apologize for omitting some episodes but I did try to cover the key ones.
Techtorial: Newegg is offering $10 gift card for pre-orders of selected games, including PS4 titles with 2014 launch dates.
DHGF: Of the “Big Three” press conferences, Nintendo is the only one left to take the stage. Based solely on what has been shown thus far, Microsoft was by far the weakest. Much of what was shown was already leaked in some form or fashion prior to the show, and the rest did little to inspire excitement. Here is what I gathered from the Microsoft media briefing: