30°

Smash Bros. Brawl Friend List Overview

The Wii includes a function called Wii Friends, but Smash friends will be registered independently. An icon, comment, taunt message, and the connection quality for each Smash friend are shown in the Friend List prior to brawling. Screens and descriptions show the process in detail.

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smashbros.com
ChickeyCantor5994d ago

does the picture actually say: "nice try, ROFL" ?
XD

BestGamerAlive5993d ago

when smash bros drops ill be brawling with all u cowards

BestGamerAlive5993d ago

when smash bros drops ill be brawling with all u cowards

wiizy5993d ago

keep innovation on the wii

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin682d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin682d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum682d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa681d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5808d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

867d ago
BrainSyphoned867d ago

Having to do a thing three times would make my list as #1

Jeriphro867d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned867d ago (Edited 867d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

867d ago
0hMyGandhi867d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro867d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola867d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck867d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel