Ubisoft has long been known for games such as Splinter Cell, Rainbow Six, and Ghost Recon. More recently the firm has released its new IP, Assassin's Creed, which has seen mixed thoughts across the board. With that in mind, just how important is it for them, or the industry as a whole to create new IPs instead of just sequels from the current ones?
Fabrice Pierre-Elien, Business Development manager mentions that creating new intellectual property (IP), is a very daunting task, but can really improve the quality of games.
"Just to churn out sequel after sequel, we have done that in the past as well, and we are still very keen on establishing franchises - but we take the time in between those sequels to make the best possible game, not just another title of which the previous edition was out twelve months ago," says Pierre-Elien.
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
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New IP's are great. They offer us a new guy to root for in a new area and still offer us (for the most part) the tried and true way. The only thing I'm starting to notice is that some are trying to fool us into thinking that the only way to tell the story is with a trilogy and how long games are not what the gamer wants. So rather than making one complete game they hack the story in a 3 way split and you got your trilogy. Mass Effect, Too Human, Heavenly Sword, FF XIII, and I'm sure more that I can't think of right at this time but you get the idea.
Not saying those games aren't sweet it's just frustrating to see sometimes. Give us the game you wanted to make! Sure sure max the profit portfolio I get it but still!
i would deffo like to see more rainbow like games