SFL Chronicle: I promised I would write this one a while back, but I haven’t quite had the chance yet. Primarily because of being busy with things in life and secondarily because I had not yet come up with a good enough list of do’s and don’t's that I thought was worth writing an article about. But alas, it was only a matter of time before I a had a few free moments and enough annoyances with certain developers. Hope you guys enjoy reading it.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
DON'T try to copy Call of Duty.
DO take a leap of faith and create something unique, with passion.