Rather than dropping you into a set level right when you boot it up, Galaxies has more of a package than it's predecessor (though to be fair, it's required since it has about 40x the content). Whenever you shoot an enemy in Galaxies, they drop a small dot that, in the exact way Everyday Shooter does it, acts as the currency for the game. You use them to unlock planets and even entire galaxies. What this effectively does, and it's one of the game's main strengths, is create an almost completely open-ended game. If you don't like the next level in your current galaxy, open up another.
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The Laser writes: "This isn't the deepest game on Wii, but it's classic gameplay mechanics, simple graphics an intense pacing make for an invigorating change of pace from the usual fare. The complete, nonlinear original is included, but Geometry Wars Galaxies goes a step further with an extended mission mode where you can use a drone with special abilities, unlock additional levels and earn some fairly impressive high scores. It's pick up and play approach makes it simple to learn, but the high level of difficulty make it anything but condescending to casual players. Wii owners will discover that Geometry Wars remains an challenging game and with an incredibly high replay value."
Edge writes: "When Kuju decided to rebrand its studios, each had to choose a focus. Guildford- based Doublesix, named after the dice roll giving you another go, chose digital downloads for console and PC. Having, prior to rebranding, previously produced boxed title Geometry Wars Galaxies for Wii, the first game under its new moniker will be Burn, Zombie, Burn, an arena-based score-attack shooter. With a South Park project kept tightly under wraps, creative director Jim Mummery tells us what comes next."