It’s no secret that today’s most popular games are a lot more user-friendly and a lot less rewarding for hardcore FPS gamers, but which game exactly is to blame for it? We’ve gathered up five of the top suspects for questioning, each with their own hand in today’s derp derp world of air strikes and incapacitating weaponry.
MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.
MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.
That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.
I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.
Call Of Duty is back with its yearly instalment, but is Modern Warfare 3 breaking new ground, or just a lazy cash grab? The answer may not surprise you in today's review from JDR.
The original Modern Warfare and Modern Warfare 2 games have been drawing players back in
I really hope we get other activision games on GP soon. My dream would be Scarface but I know the license probably expired
None of those games had dedicated servers on console in the first place? Were always player hosted. Did something change?
Skill based fps games still exist, it's just a matter of finding them. More often than not it's a case of skills having to be rearranged and retrained and older players of older games view this change in direction as a decrease in skill required but in reality that's not the case. While games are getting easier in many respects I'd hardly call CS:S a casual noob fest. Yeah it's a little bit easier but can you can really picture valve in their offices laughing hysterically at the thought of destroying the counter strike community?
Or, more realistically, did they just want to do a bit of fan service by remaking an older game with better visuals and distributing it for free? Counter strike source is hardly unfriendly to mods to either. If you want to make it harder just make a little mod and bam, there you go.
At the end of the day this all just boils down to the same thing you hear every day with vinyls, clubs, bands, movies and all things entertainment based - "God *brushes fringe to the side while toying with ear plug* this INSERT ANYTHING used to have integrity before it got popular".
Why? Because of this:
"COD leans a little more on the simulation side of things, and Counter-Strike leans a bit more on the arcade side."
You have got to be SH*TTING ME!
I totally agree about halo. Halo 2 and all other halos are crap compared to CE. Thats why microsoft pissed their pants and nerfed the multiplayer in The halo CE remake because they know half the user base would dump halo reach for CE. So now they give the CE remake crappy reach gameplay and make it worthless to play.
Lol @ people thinking that all the games mentioned don't require skill.
If someone is consistently better at a game then they have more skill - doesn't matter how easy the controls are.
...as long as they don't cheat of course.